Page 1 of 2

New plug version

Posted: Tue Oct 28, 2008 5:18 pm
by rickyinmotion
Downloading, installing, using (a little).... impressive :)

Posted: Wed Oct 29, 2008 1:09 am
by Prowler
After my first tests I would like to say:

Thank you so much JDHill !!!!

The handling is verry easy and well thought-out.

I also have a first question: Is there somewhere the option to start the Maxwell renderer with a lower priority - instead of command line "-p:low"? Might be helpful...!?

And a suggestion: It would be nice to have a picture preview during the material preview rendering inside the material editor. If the preview renders longer it would be nice to see the progress - with the option to interrupt it every time. But the last SL should be saved!

Kind regards,

Prowler

Posted: Wed Oct 29, 2008 1:47 am
by rickyinmotion
Suggestion. Fixing a preview SL by defaut (4 is very poor quality)
On mac OS X, problem to see the texture in viewport

Posted: Wed Oct 29, 2008 2:34 am
by JDHill
@Prowler:

About priority, for now you're right and you should enter -p:low in the command line; I will see about adding it as a regular option. About a progressive update for the material preview, I am not sure if this is possible to do; I'll look into it.

@rickyinmotion:

On the preview SL, I will see about adding a way for you to set your own default value. About textures, can you give more description, i.e. C4D version, OSX version, etc. - textures are working okay in the viewport here on my Intel machine on R9.6, R10.5, R11.

Posted: Wed Oct 29, 2008 10:41 am
by Prowler
@JDHill

Thanks for taking the time considering my suggestions. Would be nice if the lower priority might also be the standard option.

There seems to be a bug in the rendering part given to MXCL (thanks to BudOrange for pointing this out in the German C4D forum). If the aspect ratio is for instance 3:4 (portrait format) the rendering output in Maxwell is different than the viewport view.

Can you reproduce this? If not I can send you a scene...

Kind regards,

Prowler

Posted: Wed Oct 29, 2008 11:05 am
by rickyinmotion
@JDHill. okay for the textures in the viewport it works.
Integration with HDR environment very very impressive and so easy
One suggestion, can you implement a sun objet that we can place in the viewport
I saw in the help document that we can change the default value of the SL preview :roll:

Posted: Wed Oct 29, 2008 11:36 am
by JDHill
@Prowler: I can reproduce the portrait issue - I've added it to the bugs thread.

@rickyinmotion: Yes, I plan on doing something like that for the sun. About what it says in the help, that should have been removed from the final help version, but I missed it. If you wanted to completely override what is set for SL in the Material Editor UI, you could add -s:8 to the MX_PREVIEW_CL_ARGS string in res/strings_us/c4d_strings.str.

Posted: Wed Oct 29, 2008 2:45 pm
by rickyinmotion
A copy and paste function in material editor

Posted: Wed Oct 29, 2008 3:57 pm
by JDHill
There are alot of things in the material editor, could you be more specific about what you want to copy and paste?

Posted: Wed Oct 29, 2008 4:03 pm
by rickyinmotion
The possibility to copy/paste color value and texture (paths) :wink:

Posted: Wed Oct 29, 2008 4:32 pm
by JDHill
Thanks, I'll see what I can do.

Posted: Wed Oct 29, 2008 4:47 pm
by rickyinmotion
and now a small bug, in the texture editor when you click invert, that no show up in the window and it is also the same for all the settings (saturation, contrast,...)

Posted: Wed Oct 29, 2008 4:52 pm
by JDHill
It's not a bug - those things may or may not be implemented in the future.

Posted: Wed Oct 29, 2008 5:43 pm
by rickyinmotion
i hope it will be implemented :D

Posted: Thu Oct 30, 2008 1:21 pm
by spekoun
New plug-in looks very promissing! Thank you very much. I like every change and every dialog. Everything looks nice and user friendly. But there is a lot of work to do i think. I did not try some cube rendering. But opened my recent work (200MB scene). During some first clicks i got error message (no preview scene was found - why?) and several C4D crashes occured. First render was buggy too. Some leafs on bushes was gone and on the wall of building was shown triangles on flat surface. I do not have time to test now. Hope there will be updates soon, espacially i hope you will solve instance export problem. Thanks again.

Cheer Mirek Hons

Wishes:
- I would wish to see transparency and clipmapping in view. That iswhat i miss in previous version much.
- C4D material to MXM conversion

Bug:
- 64 bit version on Vista still crashes with big scene. :( But working in 32 bit C4D is no problem.
- i switched texture in material editor to (none) and C4D 32 crashed.