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Which versin of Cinema 4D do you use?
Posted: Wed May 18, 2005 8:56 pm
by Tyrone Marshall
This poll is to see what our demographic in terms of software version is in use by current license holders of Maxwell Render that use Cinema 4D as their main application host.
Note: Only vote if you currently own a license to Maxwell Render and use Cinema4D as your host application. If you own a license to Maxwell Render and use a nonsupported version you can also vote as well.
Posted: Wed May 18, 2005 10:07 pm
by Becco_UK
I use Cinema4D 8.5 and will continue to do so.
Next Limit are supporting versions 8.5 and above so the relevant question should be whether similar support should be to versions below 8.5 at some point in the future.
Posted: Wed May 18, 2005 11:38 pm
by Tyrone Marshall
Becco_UK wrote:I use Cinema4D 8.5 and will continue to do so.
Next Limit are supporting versions 8.5 and above so the relevant question should be whether similar support should be to versions below 8.5 at some point in the future.
The good point is that this poll will be a good indicator see how many of their users are using those earlier versions.
Posted: Wed May 18, 2005 11:43 pm
by Kabe
Becco, there won't be support below 8.5 - take that for a given. It doesn't make any sense commercially and it's a pain in the butt from a developers stand point to go back another SDK version.
Kabe
Posted: Wed May 18, 2005 11:54 pm
by Becco_UK
Kabe: You are forgetting that Maxon's standalone and widely used BodyPaint R2 is based around C4D 8.2.
Primary plugin support is always going to go to current Industry Standard software such as Max and Maya.
Anyway, I really think Next Limit are wasting resources trying to develop plugins for all and sundry. They should retain support for Max and Maya and develop a universal importer/material editor for people using less poular software that export 3ds,obj,etc files. Similar to MatadorLight which is far easier to use (and works better) than the Cinema plugin.
Posted: Thu May 19, 2005 1:53 am
by Kabe
Actually, I don't think that the plugins are such a problem - in fact the SDK docs are covering nearly everything that the plugins do, which is frankly not very much: It' 18 pages of SDk docs, and after reading it it doesn't look to me that the Max and Maya plugins do anything which isn't covered here. It's a couple of tags and getting out the correct geometry, setting the camera and the lights. End of story.
Without a plugin this will not sell, and exspecially with Cinema's users from the architecture scene usability is key - you won't get very far if you can't assign the materials in Cinema itself. Yes, a tool to import standard geometry at some point is needed. However, such a tool will never be a solution with a good workflow, and don't even think about even simple animations.
There's no need to reinvent the wheel.
Kabe
Posted: Thu May 19, 2005 2:42 am
by Tyrone Marshall
Kabe wrote:Actually, I don't think that the plugins are such a problem - in fact the SDK docs are covering nearly everything that the plugins do, which is frankly not very much: It' 18 pages of SDk docs, and after reading it it doesn't look to me that the Max and Maya plugins do anything which isn't covered here. It's a couple of tags and getting out the correct geometry, setting the camera and the lights. End of story.
Without a plugin this will not sell, and exspecially with Cinema's users from the architecture scene usability is key - you won't get very far if you can't assign the materials in Cinema itself. Yes, a tool to import standard geometry at some point is needed. However, such a tool will never be a solution with a good workflow, and don't even think about even simple animations.
There's no need to reinvent the wheel.
Kabe
Kabe, I did not know the SDK for Cinema 4D R9 was that developed and that complete. I think I will download them myself and browse through them. It cannot be that difficult to implement bump mapping, and correct uvw mapping, absorption and all the other missing entities that would make the cinema plugin as least on the same bar as some of the others.
Posted: Thu May 19, 2005 8:18 am
by Kabe
I was talking about the Maxwell SDK docs. But the Cinema SDK is quite complete, but - as any SDK, it needs a bit of time to get the pieces together. And it certainly helps if you know the inner logic of Cinema.
After all - NL plans to release the SDK with the product anyway.
I'm not shure if it would not be much more effective to make the plugin code public, care just about revision handling and hand out a couple of free licenses (RealFlow?) to the top contributors. Some young guys with enough time on their hand can easily earn their RelaFlow without actually costing much money to NL.
Kabe
Posted: Thu May 19, 2005 12:26 pm
by lllab
of course 9.1
stefan
Posted: Thu May 19, 2005 1:12 pm
by Kabe
I would not be very surprised if the current 51 votes are more voters than licenses sold... is there any 8.5 user beside besso who would like to step forward?
51 people who due to the current state of the program really need the forum should create a bit more traffic here
Kabe
Posted: Thu May 19, 2005 2:27 pm
by Becco_UK
As the poll stands at the moment - almost 25% of respondents are using version 8.5 of Cinema4D. Clearly showing the requirement for Next Limit to continue its duel 8.5/9 plugin development.
Can we have a poll of how many people are using PC's as opposed to Mac machines?
Posted: Thu May 19, 2005 6:50 pm
by Kabe
Besso, I asked someone else with 8.5 to step forward

Posted: Thu May 19, 2005 8:14 pm
by Becco_UK
Kale: Long live Cinema4D 8.5 and 3 cheers for Next Limits support of it.
Posted: Fri May 20, 2005 3:23 pm
by Gerardo Giachetti
I asked someone else with 8.5 to step forward
Me?
Yes, me...
8.5 forever
Gerri