Object has triangles without materials
Posted: Thu Jan 17, 2008 7:41 pm
I have a complex model that came from somebody else but every time I try to render from Cinema to mxcl, it fails saying "Object has triangles without materials". I've done a bit of research and found the following guidance (I've edited it slightly to work with the latest plug-in):
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if this happens, there are a number of quick-fixes, but the best way to ensure it is fixed, I've found, is to delete the Maxwell material tag, the phong tag, and the UVW tag from your object (any material-related tags, basically), and then do the following:
1. make a new cinema_4d material (just default grey is fine).
2. apply the material to your object.
3. select the material, and generate a UVW tag (first selection from object manager's 'texture' menu)
4. replace the c4d material with your Maxwell material.
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I can see the logic of this so I did as it says but I'm still getting the error. I tried optimising the geometry in c4d too but it doesn't help. Anybody have another idea? I dread having to re-import the model as it's taken me 2 days to arrange the hundreds of elements into a sensible, editable model.
-----------------------------------------
if this happens, there are a number of quick-fixes, but the best way to ensure it is fixed, I've found, is to delete the Maxwell material tag, the phong tag, and the UVW tag from your object (any material-related tags, basically), and then do the following:
1. make a new cinema_4d material (just default grey is fine).
2. apply the material to your object.
3. select the material, and generate a UVW tag (first selection from object manager's 'texture' menu)
4. replace the c4d material with your Maxwell material.
-----------------------------------------
I can see the logic of this so I did as it says but I'm still getting the error. I tried optimising the geometry in c4d too but it doesn't help. Anybody have another idea? I dread having to re-import the model as it's taken me 2 days to arrange the hundreds of elements into a sensible, editable model.