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"object ... has triangles without materials"

Posted: Thu Dec 13, 2007 1:09 am
by w i l l
ok i've been trying for 3 hours now to get an animation of a spinning cube to render out all frames. The first frame renders then the second fails because the cube somehow loses its material - i know this because if i open up the second frame in studio the cube doesnt have a material applied to it.

I've read posts from becco etc stating that this plugin has trouble reading materials that have been created in its editor but i've also tried standard 1.5 matareials. Any ideas on why this doesnt work? The scene is here (it'll take 5 seconds to download). Any help much appreciated... maybe its my fault but i'm starting to lose faith in Maxwell slightly, especially for production work:

http://www.sendspace.com/file/jbwtpj

Posted: Thu Dec 13, 2007 12:37 pm
by w i l l
Anyone?

Posted: Thu Dec 13, 2007 1:10 pm
by Rochr
I rarely use mxm´s, but whenever i´ve had this issue with the new plugin, one of the working solutions was to re-save the material, place it in the scene file-folder and use that one for the objects.
It can sometimes also solve some still remaining path issues with mxm materials.

Posted: Thu Dec 13, 2007 1:24 pm
by w i l l
I don't understand - how can you not use mxm's? As far as i can see there isnt a way of applying a Maxwell material tag to a Cinema material anymore.

Posted: Thu Dec 13, 2007 4:09 pm
by jc4d
Hi Will, sorry i don't have M~R rigth now but it sound like a non confirmed bug discusted here http://maxwellrender.com/forum/viewtopic.php?t=26491

Cheers
JC

Posted: Thu Dec 13, 2007 4:24 pm
by w i l l
That link just takes me back to the main forum page....

Posted: Thu Dec 13, 2007 5:44 pm
by w i l l
Rochr wrote:one of the working solutions was to re-save the material, place it in the scene file-folder and use that one for the objects.
It can sometimes also solve some still remaining path issues with mxm materials.
Plus the materials that i created for the scene (using the material editor in Cinema) are in the same folder as the scene.

Posted: Thu Dec 13, 2007 6:05 pm
by Rochr
w i l l wrote:Plus the materials that i created for the scene (using the material editor in Cinema) are in the same folder as the scene.
I think i misunderstood here. I thought you´ve made the materials in Maxwells mat editor.

Ok, another possibility could be if you´re using deformer or uneditable objects, or objects in a group, and for some reason one of those child objects don´t recieve the material applied to the group. I´ve had the same error messages with these as well. Not always, but it happens.
w i l l wrote:I don't understand - how can you not use mxm's? As far as i can see there isnt a way of applying a Maxwell material tag to a Cinema material anymore.

I use C4D materials mainly. I only rarely use MXM´s, since most of the issues i´ve had so far seem to be MXM related.

Posted: Thu Dec 13, 2007 6:11 pm
by w i l l
Ok but this scene is literally a camera moving around a cube (which is sat on a plane) - its just a test scene. There are 2 materials - one for cube and one for plane. No deformers etc.

Thanks for your help.

Posted: Thu Dec 13, 2007 6:21 pm
by nachob
It is a bug, and it's being fixed for the next plug-in release.

Sorry for the inconveniences.

nachob

Posted: Thu Dec 13, 2007 6:24 pm
by jc4d
That's weird it's work for me :?, anyway in the cinema4D forum the topic #17 the title is "animation rendering" of Tue Dec 04, 2007 12:58 pm

Cheers
JC

Posted: Thu Dec 13, 2007 6:30 pm
by w i l l
So does this bug occur for everyone? If it does that surely means that no one is using the Maxwell plugin for animation, right? As this makes it completely unusable.

Posted: Thu Dec 13, 2007 10:43 pm
by w i l l
nachob wrote:It is a bug, and it's being fixed for the next plug-in release.

Sorry for the inconveniences.

nachob
Why not just release a patch instead of waiting for the next release? Surely you can't ingore a bug that stops animation with Maxwell until the next release.

Posted: Sat Dec 15, 2007 6:43 pm
by w i l l
Roll on a working 1.6 plugin - i've just started using 1.5 (thanks to Becco) and i'm hooked on animation.

Posted: Sat Dec 22, 2007 8:47 pm
by macray
any news when this will be fixed? I gave it a try today and discovered this problem for myself... :(