#251477
Cinemaxwell Plugin Version 1.6:

[Q001] How do you setup a Cinema 4D material to render displacement to Maxwell Render?

[A001]
1. Create new Cinema 4D material.
2. From the material editor, activate the displacement channel.
3. Add a value to displacement height.
4. For texture, use Cinema 4D procedural noise. The default works good for this short test.
5. Activate Cinema 4D's sub-polygon displacement, and set subdivision level between 4-6.
6. Use a light source in your scene so you can see the object, follow the HDRI instruction below in Q002/A002 to quickly add HDRI and displacement to your test.
6. Render to Maxwell Render.




[Q002]How does rendering to HDRI work for Cinema 4D and Maxwell Render?

[A002]
1. Add Cinema 4D sky object to your scene.
2. Create New Cinema 4D Material.
3. Load an HDRI into the luminance channel of the material created from step 2.
4. Change the intensity of the lumincance channel for the HDRI material to 0.1%.
5. Copy the luminance channel settings and past them into the color channel so that now the HDRI will show up in the render as background.
6. Assign the HDRI material to the Cinema 4D sky.
7. Change the mapping in the HDRI material tag to 'Spherical' mapping. 8. Render to Maxwell Render using the settings object.



[Q003] I have a large Maxwell Render material library that I want to convert over to Cinema 4D Maxwell Render Materials, how should I do this?

[A003] The new Cinemaxwell Plug-in has been updated with a new plug-in to convert your Maxwell Render Materials to Cinema 4D Maxwell Render Materials. You can do this by going to the plug-in menu in Cinema 4D and selecting the plug-in "Import Maxwell Materials." You will see a popup for the directory of materials to convert. Please remember the following:

Large material databases (i.e. example 1000 Maxwell Render Materials) require time and memory to convert and display the material thumbnails in Cinema 4D.

For this case, convert your materials in smaller batches, as when the process is done, all converted materials will show up in Cinema 4D's material manager. So if you do 2000 materials conversions in one go, you have to make sure you have the hardware and resources to display 2000 materials in Cinema 4D at one time.
Last edited by Tyrone Marshall on Sun Nov 25, 2007 4:24 am, edited 1 time in total.
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By Tyrone Marshall
#252793
[Q004] What do I need to do to have motion blur work with the cinemaxwell plug-in?

[A004] Motion blur works with Cinemaxwell 1.6 plug-in by using the following steps and checklist:

Check that:

:arrow: You have added your objects, camera, and most importantly the maxwell render settings object to your scene.

:arrow: Go to the "Engine" tab of the Maxwell Render Settings Object and enable "Enable Motion Blur" under the "Motion Blur" section.

:arrow: Maxwell Render Settings Object "Output" tab and then under the "Animation" section ensure that "Enable Animation" is checked. Do not check "Set to Project Range." This is normally enabled if you intend on rendering out a range of frames to MXS.

:arrow: Next set the "Start Frame" and "End Frame" to the middle frame of the sequence you have an object moving or changing its position or rotation state. You could put in any frame number here but do not put the first or last frame. Any frame in between will work just fine.

:arrow: Next make sure you have a Cinema 4D motion blur tag on your object that is undergoing a change in state with respect to its position or orientation. Leave the default of 100% for this example.

:arrow: You must do something to cause a change in state for the object you want motion blur to occur. For testing purposes, set a 20 frame animation. At frame 0, set the object at default zero for H,P, & B rotation values. Do not forget to set the key frame in Cinema 4D to record this state at frame 0. At frame 19 (0-19 is twenty frames), set the object rotation "B" [Remember X=H, Y=P, & Z=B] to 180. Again set a key frame in Cinema 4D at frame 19 for the change in B rotation of 180 degrees to be recorded.

:arrow: Make sure you have your path for the generated MXS set correctly [If it is not, you will get a render error because the file path is incorrect].

:arrow: Add a light so that you can see the object and motion blur. Physical sun with sunlight, or a HDRI will work fine.

:arrow: Render.

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