By Tyrone Marshall - Wed Nov 21, 2007 5:28 am
- Wed Nov 21, 2007 5:28 am
#251477
Cinemaxwell Plugin Version 1.6:
[Q001] How do you setup a Cinema 4D material to render displacement to Maxwell Render?
[A001]
1. Create new Cinema 4D material.
2. From the material editor, activate the displacement channel.
3. Add a value to displacement height.
4. For texture, use Cinema 4D procedural noise. The default works good for this short test.
5. Activate Cinema 4D's sub-polygon displacement, and set subdivision level between 4-6.
6. Use a light source in your scene so you can see the object, follow the HDRI instruction below in Q002/A002 to quickly add HDRI and displacement to your test.
6. Render to Maxwell Render.
[Q002]How does rendering to HDRI work for Cinema 4D and Maxwell Render?
[A002]
1. Add Cinema 4D sky object to your scene.
2. Create New Cinema 4D Material.
3. Load an HDRI into the luminance channel of the material created from step 2.
4. Change the intensity of the lumincance channel for the HDRI material to 0.1%.
5. Copy the luminance channel settings and past them into the color channel so that now the HDRI will show up in the render as background.
6. Assign the HDRI material to the Cinema 4D sky.
7. Change the mapping in the HDRI material tag to 'Spherical' mapping. 8. Render to Maxwell Render using the settings object.
[Q003] I have a large Maxwell Render material library that I want to convert over to Cinema 4D Maxwell Render Materials, how should I do this?
[A003] The new Cinemaxwell Plug-in has been updated with a new plug-in to convert your Maxwell Render Materials to Cinema 4D Maxwell Render Materials. You can do this by going to the plug-in menu in Cinema 4D and selecting the plug-in "Import Maxwell Materials." You will see a popup for the directory of materials to convert. Please remember the following:
Large material databases (i.e. example 1000 Maxwell Render Materials) require time and memory to convert and display the material thumbnails in Cinema 4D.
For this case, convert your materials in smaller batches, as when the process is done, all converted materials will show up in Cinema 4D's material manager. So if you do 2000 materials conversions in one go, you have to make sure you have the hardware and resources to display 2000 materials in Cinema 4D at one time.
[Q001] How do you setup a Cinema 4D material to render displacement to Maxwell Render?
[A001]
1. Create new Cinema 4D material.
2. From the material editor, activate the displacement channel.
3. Add a value to displacement height.
4. For texture, use Cinema 4D procedural noise. The default works good for this short test.
5. Activate Cinema 4D's sub-polygon displacement, and set subdivision level between 4-6.
6. Use a light source in your scene so you can see the object, follow the HDRI instruction below in Q002/A002 to quickly add HDRI and displacement to your test.
6. Render to Maxwell Render.
[Q002]How does rendering to HDRI work for Cinema 4D and Maxwell Render?
[A002]
1. Add Cinema 4D sky object to your scene.
2. Create New Cinema 4D Material.
3. Load an HDRI into the luminance channel of the material created from step 2.
4. Change the intensity of the lumincance channel for the HDRI material to 0.1%.
5. Copy the luminance channel settings and past them into the color channel so that now the HDRI will show up in the render as background.
6. Assign the HDRI material to the Cinema 4D sky.
7. Change the mapping in the HDRI material tag to 'Spherical' mapping. 8. Render to Maxwell Render using the settings object.
[Q003] I have a large Maxwell Render material library that I want to convert over to Cinema 4D Maxwell Render Materials, how should I do this?
[A003] The new Cinemaxwell Plug-in has been updated with a new plug-in to convert your Maxwell Render Materials to Cinema 4D Maxwell Render Materials. You can do this by going to the plug-in menu in Cinema 4D and selecting the plug-in "Import Maxwell Materials." You will see a popup for the directory of materials to convert. Please remember the following:
Large material databases (i.e. example 1000 Maxwell Render Materials) require time and memory to convert and display the material thumbnails in Cinema 4D.
For this case, convert your materials in smaller batches, as when the process is done, all converted materials will show up in Cinema 4D's material manager. So if you do 2000 materials conversions in one go, you have to make sure you have the hardware and resources to display 2000 materials in Cinema 4D at one time.
Last edited by Tyrone Marshall on Sun Nov 25, 2007 4:24 am, edited 1 time in total.