- Thu May 31, 2007 7:25 pm
#230156
Hi everyone,
A patch for the Cinema4D plug-in for Maxwell Render 1.5 is now available for download. We have improved and fixed the following:
-The animation frame step value is used now.
-The PPC version can launch several mxcl and mxed instances concurrently.
-Roughness value of Diffuse tags is checked (<=0.0) when reading scenes.
-Diaphragm Type of Maxwell Camera tags is checked for valid type when reading scenes.
-Latitude, longitude and GMT are active no matter what the city is. If any value is modified, City is switched automatically to Custom in the button/pop-up.
-OSX PPC build (9.603) available.
-The launching process of mxcl and mxed from Cinema has been modified. Multiple renders can be started sequentially and multiple instances of mxed can be opened.
-Fixed latitude-longitude bug in Physical Sky parameters.
-Fixed multimaterial bugs.
-Fixed Frontal projection UVs bug.
-Fixed light mapping routines.
-Fixed loading of v1.1Custom MXM materials.
-Mxcl now writes the MXI file in the same place as the MXS file.
Thanks,
Nicole
A patch for the Cinema4D plug-in for Maxwell Render 1.5 is now available for download. We have improved and fixed the following:
-The animation frame step value is used now.
-The PPC version can launch several mxcl and mxed instances concurrently.
-Roughness value of Diffuse tags is checked (<=0.0) when reading scenes.
-Diaphragm Type of Maxwell Camera tags is checked for valid type when reading scenes.
-Latitude, longitude and GMT are active no matter what the city is. If any value is modified, City is switched automatically to Custom in the button/pop-up.
-OSX PPC build (9.603) available.
-The launching process of mxcl and mxed from Cinema has been modified. Multiple renders can be started sequentially and multiple instances of mxed can be opened.
-Fixed latitude-longitude bug in Physical Sky parameters.
-Fixed multimaterial bugs.
-Fixed Frontal projection UVs bug.
-Fixed light mapping routines.
-Fixed loading of v1.1Custom MXM materials.
-Mxcl now writes the MXI file in the same place as the MXS file.
Thanks,
Nicole
Next Limit Team
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