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Custom mxm files not working
Posted: Thu May 24, 2007 8:10 am
by hothpicas
So I may have spoken too soon when I said in another thread that the plugin is working fine. I can't get any of my own custom mxm materials to work. I've even tried remaking them and saving them with different names, in case materials from the previous version are incompatible, but Maxwell won't recognize them when I try to render via the plugin. I get the error that the object has triangles without material. If I use a standard material, or one of the custom mxm materials that comes with the program, the scene renders fine. If I make the material myself, nothing. Has anyone else had this problem?
Posted: Thu May 24, 2007 8:59 am
by rickyinmotion
Same problem here, Some help will be good
At least, is it a bug ?
Posted: Thu May 24, 2007 9:04 am
by Kabe
Could you try to provide a step by step example? I do a lot of rendering
with old MXMs, so I rather think that it has to do with path issues or with
missing UV data.
Kabe
Posted: Thu May 24, 2007 9:11 am
by hothpicas
I'm not sure what you mean by a step-by-step example. I opened an old scene that I'd rendered several times with 1.1, and 1.5 doesn't recognize any of the custom mxms that I created with 1.1. When I replace them with any standard mxms, like a plain plastic or metal, the scene renders fine. I can even use the custom mxms stored in the materials database folder.
I wondered about a path issue, so I moved one of the materials into the materials database folder, but that didn't help. In Cinema, the custom materials I made don't even show in the preview window, although they show in the preview window in the material editor. I even tried making custom materials with the new material editor, and those don't work, either.
I also redid all the UV tags, but that didn't help, either.
Are you saying that you aren't having this problem?
Posted: Thu May 24, 2007 9:15 am
by Kabe
What do you mean by "doesn't recognize"?
What's your system - OS, Cinema version?
Can you provide a simple sxample scene?
Thanks
Kabe
Posted: Thu May 24, 2007 9:36 am
by hothpicas
By 'doesn't recognize', I mean that when I try to render the scene using a custom mxm on my Cap object, I get an error in Maxwell that says,
"object Cap has triangles without material"
but the object Cap does have a material, and I even regenerated the UV tag. If I simply replace the material with one of the custom materials that comes with Maxwell, using the same custom mxm tag, the scene renders with no trouble.
I'm running Cinema 9.6 on Windows XP.
I can't see how to upload a file?
Posted: Thu May 24, 2007 9:39 am
by Kabe
Mave you already tried to delete the MXM tag, add a new one and assign your old material?
Does the old MXM load in MXED?
Kabe
Posted: Thu May 24, 2007 9:53 am
by rickyinmotion
Thanks for your support Kabe. I work on Mac with C4D R10
I made a very simple test scene in C4D and used a standard arroway texture that you can download here:
http://rapidshare.com/files/33073260/Essai.c4d.zip.html
Posted: Thu May 24, 2007 9:56 am
by hothpicas
I tried deleting all the tags, including the phong tags, and reassigning all tags and materials, but I got the same result.
The old custom mxms load correctly in MXED, but it isn't just a problem with old custom mxms. I created a plastic material using the wizard in the new material editor, and even that one won't work in my scene.
Posted: Thu May 24, 2007 10:35 am
by hothpicas
Go here to download part of the scene I am having trouble with. Any help you can provide is greatly appreciated.
http://www.yeagerfamilyonline.com/pages ... ample.html
Posted: Thu May 24, 2007 10:40 am
by Kabe
I will gladly do it, but for me this has to wait until tonight :-/
Kabe
Posted: Thu May 24, 2007 10:59 am
by rickyinmotion
Thanks kabe, but can you upload a simple scene who works for you just to see what we have missed

Posted: Thu May 24, 2007 11:03 am
by Maximus3D
I'm curious how this obvious bug slipped past their betatesters.. that's what worries me. And i can't either use any type of Custom MXM files, it makes a render fail every damn time.
/ Max
Posted: Thu May 24, 2007 3:47 pm
by Tyrone Marshall
I tested Custom MXM on old scene and it works on PC. Upload your scene so we may test.
Posted: Thu May 24, 2007 3:50 pm
by lllab
i have the same problem,
the material has a uv correct.
it only happens with NEW mxms made with the new material editor.
i tested:
i took an old mxm loaded it...rendering works
i opened the mxm in edtor, resaved it, and then when rendering i got the error message:
"object xy has triangles without material."
again when i load a mxm that was made in 1.1 it render correct again woithout error.
when i open the errored mxs in studio, all objects that had a new mxm apllied do not have any material. so i think it is a bug in the c4d plugin. it doesnt export mxms that are made in newer versions than 1.1
so yes i can conform this. tested it several times.
i guess this might be only a small thing and easy to repair. hope nl can give us an update on the 1.5c4d plugin. by the way the same happens with the old c4d plkugin when used with 1.5.
cheers
stefan