- Tue Feb 27, 2007 5:19 pm
#212394
Post here your wishes for future improvements:
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0001 Pack and Go via plugin jc4d
0002 Option for merge emitters by type to -ml jc4d
0003 Load a KML file inside plugin jc4d
0004 Set seed via plugin and automatically append seed number in the file name jc4d
0005 Assign Object ID inside C4D jc4d
0006 If refraction number is 1 in transparency channel the plugin can create a AGS material, if the refraction number is different the plugin can create a Dieletric material jc4d
0007 Cinemaxwell and custom MXM must obey the texture path of C4D preference and use a relative path Rochr
0008 Better memory management for allowing high resolution renders Rochr
0009 Lighting analysys tool lichtwerk
0010 The ability of saving and directly using hdr files lichtwerk DONE
0011 Fix the alpha channel for output image Rochr
0012 Maxwell materials available right inside cinema's material manager including viewport and possibly even the content browser seco7 DONE
0013 A moveable sun within the plug similar (or better) than in studio seco7
0014 If a texture is missing etc it would be great to know this before sending to render seco7
0015 Interactive focal length system would really help in photomatching seco7
0016 The MXS export should obey the object hierarchy tree of C4D (this is useful if you work with Studio) stu.dio
0017 Progress bar while exporting or saving the MXS file and a Cancel button jc4d DONE
0018 Differents render options like render active object, render region, etc, all inside C4D stu.dio DONE
0019 Attaching mxm emitter mats to c4d lights (using native C4D lights) adri DONE
0020 Enable checkbox into the light tab in cinemaxwell to export or not the native C4D lights jc4d
0021 Exclude from Z-CLIP planes inside cinemaxwell mashium123 DONE
0022 Blow up render inside cinemaxwell jc4d DONE
---------------------------------
0001 Pack and Go via plugin jc4d
0002 Option for merge emitters by type to -ml jc4d
0003 Load a KML file inside plugin jc4d
0004 Set seed via plugin and automatically append seed number in the file name jc4d
0005 Assign Object ID inside C4D jc4d
0006 If refraction number is 1 in transparency channel the plugin can create a AGS material, if the refraction number is different the plugin can create a Dieletric material jc4d
0007 Cinemaxwell and custom MXM must obey the texture path of C4D preference and use a relative path Rochr
0008 Better memory management for allowing high resolution renders Rochr
0009 Lighting analysys tool lichtwerk
0010 The ability of saving and directly using hdr files lichtwerk DONE
0011 Fix the alpha channel for output image Rochr
0012 Maxwell materials available right inside cinema's material manager including viewport and possibly even the content browser seco7 DONE
0013 A moveable sun within the plug similar (or better) than in studio seco7
0014 If a texture is missing etc it would be great to know this before sending to render seco7
0015 Interactive focal length system would really help in photomatching seco7
0016 The MXS export should obey the object hierarchy tree of C4D (this is useful if you work with Studio) stu.dio
0017 Progress bar while exporting or saving the MXS file and a Cancel button jc4d DONE
0018 Differents render options like render active object, render region, etc, all inside C4D stu.dio DONE
0019 Attaching mxm emitter mats to c4d lights (using native C4D lights) adri DONE
0020 Enable checkbox into the light tab in cinemaxwell to export or not the native C4D lights jc4d
0021 Exclude from Z-CLIP planes inside cinemaxwell mashium123 DONE
0022 Blow up render inside cinemaxwell jc4d DONE
Last edited by jc4d on Thu Oct 30, 2008 4:36 pm, edited 14 times in total.
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