- Tue Mar 20, 2007 6:35 pm
#216777
Another one for the growing list.
It would be a definite improvement to be able to access the materials editor WITHOUT having to load another material first.
The issue with the current way, is that MXM´s loaded for this single purpose and later replaced, are for some reason still stored in the memory.
Maxwell will then throw out error messages when textures for the long deleted MXM´s are missing. (every single scene with MXM´s so far)
It would be a definite improvement to be able to access the materials editor WITHOUT having to load another material first.
The issue with the current way, is that MXM´s loaded for this single purpose and later replaced, are for some reason still stored in the memory.
Maxwell will then throw out error messages when textures for the long deleted MXM´s are missing. (every single scene with MXM´s so far)