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Sky enviroment bug

Posted: Fri Dec 15, 2006 9:56 pm
by jc4d
I just found a bug when you use the Sky enviroment tag enable Background Map Screen Mapping in render the texture appear mirrored horizontally this happen in R9.6 and R10.

Cheers
JC

Posted: Fri Dec 15, 2006 10:13 pm
by jc4d
Ups, sorry I just found this is a bug in cinema if you tile the sky map you can see that flipped and you need to adjust it.

Cheers
JC

Posted: Wed Feb 21, 2007 8:50 pm
by mashium123
Hi jc4d.

Sorry for digging in older topics but I'm stuck exactly at the problem that you were describing. But I don't find out, what you meant when you were telling us about this to be a c4d-bug?!
I still am not able to fix the background picture, so it matches the viewport... no matter if tiling is on or off... tried everything that came to my mind... without success... it always comes out flipped.

Could you explain, what has to be done to fix this... please?

Thank you.

Posted: Wed Feb 21, 2007 9:17 pm
by jc4d
Hey mashium123 after another test I found that the sky object flip horizontally the texture that you apply.
As you can see in this screen grab
Image
the balloons are on the left of the viewport but the original texture the balloons are to the right so the problem is inside of C4D (at least in R9.6, i have R10 but i don“t use it because is so unstable) the only workaround is select the texture tag and make a mirror horizontally this gonna solve the problem.
Hope i explain well :oops: :oops:

Cheers
JC

Posted: Wed Feb 21, 2007 9:37 pm
by mashium123
Oh I see... you mean, I've got to flip the background texture in an 2D-application before using it as background.

Thank you, jc4d.