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diffusion channel

Posted: Fri Dec 08, 2006 7:19 pm
by lichtwerk
Its a bit strange...

It seems that with the new plug the diffusion channel instead of being linked to the roughness settings as it should be in reality generates an emitter material.

Has anybody had some experience of that kind?

Posted: Fri Dec 08, 2006 11:44 pm
by jc4d
Nope sorry, it works how suppose to be work (at least in R10), the only thing that I don´t like is the roughness associated with diffusion channel it´s a bit destructive I think, it should be associated with reflection channel.

Cheers
JC

PS. Thanks NL this new plugin rocks :D

Posted: Sat Dec 09, 2006 6:37 am
by Eric Lagman
I dont know about that, but I had a custom mxm with a wood texture on one of my objects, and for some reason it started using a custom emitter I had on another object even though all the links were pointing to the wood material. Once I deleted the custom mxm emitter off of the other object it worked fine. Something is not right.