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animation

Posted: Thu Dec 07, 2006 2:10 am
by mashium123
Hi.

With the last plug, I was able to do an (obj.-) animation with the help of the command line in the plug, using: -d -nowait and the use of the 'name#.ext'-option.

Every frame was opened in mxcl.exe one after the other and was rendered until the specifyed minutes were reached.

Now, with the new plug, I can't do that. I always get the mxs-files generated, but the rendering does not happen.
I would have to an extra step an write a batch-file or so, to get the generated mxs-files rendered.

What am I doing wrong?

Thx fpr help in advance.
Mesut.

Posted: Thu Dec 07, 2006 6:17 pm
by mashium123
Anyone?
Did no one try animation with the new plug...

Please.

Re: animation

Posted: Fri Dec 08, 2006 5:42 pm
by Boris Ulzibat
mashium123 wrote:Hi.

With the last plug, I was able to do an (obj.-) animation with the help of the command line in the plug, using: -d -nowait and the use of the 'name#.ext'-option.

Every frame was opened in mxcl.exe one after the other and was rendered until the specifyed minutes were reached.

Now, with the new plug, I can't do that. I always get the mxs-files generated, but the rendering does not happen.
I would have to an extra step an write a batch-file or so, to get the generated mxs-files rendered.

What am I doing wrong?

Thx fpr help in advance.
Mesut.
Didn't figure it out yet. Same stuff happens here too... Mxs files are genereted, but no render...

Posted: Fri Dec 08, 2006 5:51 pm
by mashium123
Uhh.. at last a reaction.

Thanks a lot for confirming... that means, it's not necessarily my fault.

Posted: Fri Dec 08, 2006 6:09 pm
by Boris Ulzibat
mashium123 wrote:Uhh.. at last a reaction.

Thanks a lot for confirming... that means, it's not necessarily my fault.
I would react earlier, but was busy the whole day...
I guess it is not your fault at all!
Which versipn of C4D you use?

Posted: Fri Dec 08, 2006 6:44 pm
by mashium123
I use R9.6.

Do you use R10? I didn't try that issue on R10 Demo with the new plug... perhaps... it works there?

Posted: Fri Dec 08, 2006 6:48 pm
by Boris Ulzibat
mashium123 wrote:I use R9.6.

Do you use R10? I didn't try that issue on R10 Demo with the new plug... perhaps... it works there?
Sorry to inform you, it doesn't work either... I use R10...

Posted: Sun Dec 10, 2006 5:24 pm
by Boris Ulzibat
Hello!!!! Anyone else reading this topic? Tyrone?
Any ideas? Any feedback???

Posted: Sun Dec 10, 2006 5:36 pm
by mashium123
:(

Posted: Sun Dec 10, 2006 7:03 pm
by Boris Ulzibat
Looks like noone is interested in animations with new plug...
Idea! Try renaming the topic with something like "Help with animation needed!" or "Major Animation TROUBLE!!"...
Maybe it'll help?

Posted: Sun Dec 10, 2006 8:27 pm
by Tyrone Marshall
Thanks for spotting this issue.

Posted: Sun Dec 10, 2006 8:33 pm
by Boris Ulzibat
Tyrone Marshall wrote:Thanks for spotting this issue.
You are most welcome!
It would be great to know if there is a solution!

My hands are itchimg to make some cool animation with Cinemaxwell!!!

Posted: Mon Dec 11, 2006 8:50 pm
by Boris Ulzibat
I havo found a simple, yet powerful workaround!

It is the command line!

All you have to do is export your animation as frames and run mxcl with correct options!

For example, I have an animated scene called "dandelion" wich has 21 frames. When you export your scene from C4D you get files named dandelion00000.mxs - dandelion00020.mxs each file has an output path set to default.tga. This is no good!
So, all you need to do run a command (For MacOS, similar stuff with different paths for Windows):
"/Applications/Maxwell/maxwell.app/Contents/MacOS/mxcl -d -mxs:/Volumes/work/PROJECTS/dandelion/dandelion0.mxs -a:1-21 -o:/Volumes/work/PROJECTS/dandelion/dandelion.jpg"

These are the necessary options, but you can override time, min sl, rez settings using respective options described in Manual.

Also, note the "0" in the path to .mxs file!
This is a bug i guess, you MUST type that extra "0", because Cinemaxwell exports scenes with 5 digit numbers, and MXCL expects to get 4 digit ones.
In other paths you don't need any numbers - they are generated by MXCL automatically.

That's a result of my test:

Image

Posted: Mon Dec 11, 2006 9:16 pm
by mashium123
Boris, Sir... you rock!

:D

Thank you!
Mesut.

Posted: Mon Dec 11, 2006 9:54 pm
by Boris Ulzibat
mashium123 wrote:Boris, Sir... you rock!

:D

Thank you!
Mesut.
You are welcome!
Waiting for cool animations from you!
:D :D :D