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Help me! Textures bug!!!

Posted: Fri Oct 27, 2006 7:51 pm
by Boris Ulzibat
I assign all the textures to my objects and the costom MXM tag as usual,
when i hit Render, all the objects having Custom MXM tag render purely white. If the object has plain texture assigned to it, it renders OK.
When i open the mxs in studio the textures are shown allright in the viewport, but not in the render.

The only thing not usual is that the scene was created on windows machine in Cinema 9.603 and i am at 9.5.
I have correctly chosen appropriate materiald and textures from Mac herd drive!

HELP ME, i am totally lost!

Posted: Sat Oct 28, 2006 11:24 am
by kraemerJK
Did the file come with mxm tags already in place from 9.6 ?? I would suggest to take one or two mxm tags, delete them and then set them again in 9.5 and check if they render correct. I had this issue once, although it did not render white but black as far as I remember.....

Posted: Sat Oct 28, 2006 11:33 am
by Boris Ulzibat
kraemerJK wrote:Did the file come with mxm tags already in place from 9.6 ?? I would suggest to take one or two mxm tags, delete them and then set them again in 9.5 and check if they render correct. I had this issue once, although it did not render white but black as far as I remember.....
The funny thing is the problem is gone now!
I deleted all the tegs and reassigned the materials, but it was white.
Then i assigned a different materisl (created a new one) and everything worked fine...

Posted: Sat Oct 28, 2006 11:38 am
by kraemerJK
To get it right : You assigned new MXM Materials (created new mxm materials) ? Or new C4D materials ??

Posted: Sat Oct 28, 2006 1:31 pm
by Boris Ulzibat
kraemerJK wrote:To get it right : You assigned new MXM Materials (created new mxm materials) ? Or new C4D materials ??
New MXM. The one i assigned before was too on my computer, but it didn't work... when i selected UVW mapping in C4D the objects were black, in any other case - white. Must be a problem in the MXM itself somewhere...
But i used it before and it was fine...