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MW crash
Posted: Tue Sep 19, 2006 6:48 pm
by alexleo
Hy,
I modeling a car, later I separated to the parts and texturing and
I have tested each one (wheel, tire, rear view mirror, etc)
Everything was run, but when together everything to
render the full car again, the MaxWell start, calculates
voxelization and when it initiates render, it closes automatically.
What it can be this?
I use a dual G5 2GHz with OS X 10.4.7 and the Cinema 4D 9.603 with MW 1.1
Im sorry for english

Posted: Tue Sep 19, 2006 8:04 pm
by Kabe

How much RAM do you have?

render image size?

render parameters?
Cheers
Kabe
Posted: Tue Sep 19, 2006 8:37 pm
by alexleo
Hello Kabe,
How much RAM do you have?
4 Gb RAM
render image size?
1024 x 600 px
render parameters?
Sky Dome white, 10 of intensity
Camera with 0.001 shutter speed, ISO 800, fStop 2.8
MXS with 807268 triangles
Number of bitmaps: 12
Thanks,
Alex
Posted: Tue Sep 19, 2006 8:54 pm
by zoppo
did you leave the plugin window open? if so try closing it.
Posted: Tue Sep 19, 2006 10:00 pm
by mashium123
multilight enabled?
if so, how many different emitters are ruled by the sliders?
Posted: Tue Sep 19, 2006 10:08 pm
by alexleo
plugin window closed...
no multilight....
thanks
Alex
Posted: Tue Sep 19, 2006 10:40 pm
by mashium123
maybe you want to share the file to let us try?
Posted: Wed Sep 20, 2006 9:05 am
by Kabe
Mmmh...
What SL you're aiming at, and what Rendertime have you set?
Do you get anything in the console?
Kabe
Posted: Wed Sep 20, 2006 3:04 pm
by alexleo
What SL you're aiming at, and what Rendertime have you set?
SL = 20
Render time = 1200
Do you get anything in the console?
nothing
thanks,
Alex
Posted: Wed Sep 20, 2006 3:40 pm
by seco7
Are you using the plug or studio?
Everytime I have run into problems like this with C4D and Maxwell (which seems like every project) I end up using Studio. This doesn't necessarily fix anything, but sometimes you can get a notion of what the engine is having problems with. For example, I had a similar problem with a rendering then when I opened a scene in Studio, certain geometry was missing. I deleted and remade the geometry in Cinema, and the problem went away. I have not idea what was wrong with the geometry, but it stopped the entire render. The closest I can come is that it was the geometry I added after some test renderings. I sent the files to NL support, but have never heard anything. Could you be having similar problems with iterative testing? I have had some luck deleting *_tmp files. I'm not sure what in studio/plug/maxwell creates them, but I have had problems with them getting out-of-wack.