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problem with custom MXM textures

Posted: Tue Aug 15, 2006 9:14 pm
by alexleo
hy,

a strange thing is happening, the MW is catching only the first
texture, as the pictures below

most strange it is that the floor is not being influenced

Image
Image

Im sorry for english, Im from Brazil

Thanks

Alex

Posted: Fri Aug 18, 2006 12:41 pm
by thomas lacroix
try deleting the third tag ( the one for normals if i do remember) on your first four objects and all uv tag that you'll probably have to redo...

thats all i can think about at the time...

Posted: Fri Aug 18, 2006 12:56 pm
by big K
maybe you can give us your scene file so we could have a look at it.

Posted: Fri Aug 18, 2006 1:03 pm
by goncalo
Alexleo

No tag mxm que aplicaste aos materiais, por engano não os puseste iguais ?

porque a textura à frente de nada serve, apenas para aplicar o UV map da textura ao mxm.

se quiseres envia o ficheiro que eu tento perceber o que se passa.

abraços

goncalo

Posted: Fri Aug 18, 2006 3:09 pm
by Eric Lagman
I had this happen also on something. I put a custom mxm on one object, and it rendered fine. As soon as I put another custom mxm to an object in that group it screwed all the materials up. I never could figure out what the issue was.

Posted: Fri Aug 18, 2006 3:35 pm
by jc4d
Hello friends.
The only way to solve this is apply yor custom MXM tag to the object start your material editor, when ask you name of file write anything (I write "delete.mxm") and make my MXM material when you are done don't close the material editor, export your material with the name that you want eg. brick, then close it. In your custom MXM tag open your exported material (in this case Brick), if you need to apply another custom MXM apply your tag and when ask you again save your file select the previous file (delete.mxm) and replace it and export the new material eg. asphalt and so on.
I hope that I explain well :oops: :oops: :oops:

Posted: Fri Aug 18, 2006 10:44 pm
by alexleo
Ohhhhhh my God!!!!!!!

jc4D, this work fine!!!!!!!

Please, next limit, we need a new plug-in for C4D NOW!!!!!!!!!!!!!

I dont believe this!!!!!!

Alex

Posted: Tue Sep 05, 2006 5:01 pm
by firebird
jc4d wrote:Hello friends.
The only way to solve this is apply yor custom MXM tag to the object start your material editor, when ask you name of file write anything (I write "delete.mxm") and make my MXM material when you are done don't close the material editor, export your material with the name that you want eg. brick, then close it. In your custom MXM tag open your exported material (in this case Brick), if you need to apply another custom MXM apply your tag and when ask you again save your file select the previous file (delete.mxm) and replace it and export the new material eg. asphalt and so on.
I hope that I explain well :oops: :oops: :oops:
yep I just came across this problem aswell, it is a problem with the name of your material inside the MXED. only when exporting the material, not saving, the internal mxm name is changed! MXCL and MXST apply to this internal name, not the name as you saved your mxm.file!

;)

Posted: Tue Sep 05, 2006 5:08 pm
by jc4d
Yep, so this is considered a bug.

Posted: Tue Sep 05, 2006 5:21 pm
by firebird
i am working on c4d and 3ds max alike, I think that I never had this problem with 3ds max ???

what system are you running on ???

I am on XP64 at home and on OSX at work!

Posted: Wed Sep 06, 2006 10:01 am
by Tyrone Marshall
I have not run across this one yet...hmm...

Posted: Wed Sep 06, 2006 11:11 am
by firebird
Tyrone Marshall wrote:I have not run across this one yet...hmm...
yeah, maybe you have the right workflow... , which we haven´t ???