I was thinking about this
Posted: Mon Jul 31, 2006 7:54 pm
All together I find the way in which maxwell tries to use some settings of the cinema material, but on the other hand than has some other settings of its own quite confusing; beeing used to an easy and well working worflow in cinema I suggest that also with maxwell the material system should stay just as we are used to. Take for example the bhodyNut shaders: why caould maxwell materials not be integrated just this way? From a menu you chosse to create a maxwell diffus or metal or dialectric material or whatever, these materials than have their own material channels for textures an so on and everything is visible in one dialog system. Work could be so easy. Also the selection tag could remain just as it is; you tag 1 or 2 or even 10 materials to an object just by tagging the matrial tag with the selection tag.
PLEASE base your future developments on thes well working basis which we already have in cinema and do not try to mess up things with "fanzy" new creations.
I would love to see a seperate maxwell material system which would make things clearer.
PLEASE base your future developments on thes well working basis which we already have in cinema and do not try to mess up things with "fanzy" new creations.
I would love to see a seperate maxwell material system which would make things clearer.
