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Network Rendering and the Cinema 4D Plug-in
Posted: Wed Jul 26, 2006 11:41 pm
by dyarza
Hi,
Please see my post in the general M~R forum:
http://www.maxwellrender.com/forum/view ... hp?t=17761
I think that there is a problem with using network render and MXS files created with the C4D plug. "Error:No Active Camera Found in MXS" !!!!
Our camera selection was taken away from us. Please give it back.
This is the third compelling reason I have come accross for returning the camera selection option to the plug-in. I am making this my cause, who;s with me?!!
Cheers,
D
Posted: Thu Jul 27, 2006 1:25 am
by Rochr
Sure, why not.
Just don´t expect any feedback from NL until early 2007.
Of course, if this would´ve been a flaw in Studio, you´ld have an update plus a new studio feature tomorrow morning.
Posted: Tue Sep 19, 2006 10:58 pm
by greg3000
Yes... god damnit! WTF!
Posted: Tue Sep 19, 2006 11:11 pm
by mashium123
Freedom of Choice! Freedom of Choice! Freedom of Choice! FoC! FoC! FoC!
(I know, I'm getting childish.. so what...) Foc! FoC! FoC!

Re: Network Rendering and the Cinema 4D Plug-in
Posted: Sat Oct 28, 2006 10:12 pm
by Tyrone Marshall
dyarza wrote:Hi,
Please see my post in the general M~R forum:
http://www.maxwellrender.com/forum/view ... hp?t=17761
I think that there is a problem with using network render and MXS files created with the C4D plug. "Error:No Active Camera Found in MXS" !!!!
Our camera selection was taken away from us. Please give it back.
This is the third compelling reason I have come accross for returning the camera selection option to the plug-in. I am making this my cause, who;s with me?!!
Cheers,
D
Dyarza,
Thank you bringing this report forward. I will check your thread. Be sure you have this camera selected as active in C4D and have that view port as the currently selected view port.
Posted: Sat Oct 28, 2006 11:58 pm
by dyarza
Thanks Tyrone,
I have gotten used to making sure that I am in the correct viewport with the camera selected, but I still maintain that from a workflow issue I like being able to specify a camera in the plug-in way better.
I rarely have the camera view selected because I tend to select the views early on and then go on adding detail and tweaking materials, so I would just specify which camera to render and go on.
Looking forward to the next plug-in.
Posted: Sun Oct 29, 2006 12:36 am
by lllab
i think the best way would have it like in cinema, to render the camera of the window that has the active view indictor (under edit / use as renderview)
then you can have selected any window, it would render always the renderperspective
i hated the old camera selection, because it didnt render what i see in the renderviewport, when i had choosen another camer by accident.
thec4d way would be the best.
cheers
stefan
Posted: Sun Oct 29, 2006 2:18 am
by Tyrone Marshall
lllab wrote:i think the best way would have it like in cinema, to render the camera of the window that has the active view indictor (under edit / use as renderview)...
cheers
stefan
Thanks Stefan for a good suggestion!
Posted: Mon Oct 30, 2006 5:25 am
by dyarza
lllab wrote:i think the best way would have it like in cinema, to render the camera of the window that has the active view indictor (under edit / use as renderview)
Sounds good to me. It is what we have to do in C4D so everybody should be accustomed to it.
Thanks