User avatar
By AndreD
#167855
hi,
i just tried to make a use of polygonselection and mxm-materials.
my problem:
it´s not possible, to add a 2nd mxm-material-tag to an object.
i´ts possible, to have 1 plastic and 1 mxm-material controlled by polygonselection but i just need mxm-materials...

any idea??
that CANNAOT be true, must have overlooked something :wink:

thanks!
User avatar
By AndreD
#167880
so now, we have polygonselection with just a single material???

that CANNOT be true!

Please NL, just give us a few indetical MXM-Tags with differet names!!

Just like:
Maxwell Custom MXM 1
Maxwell Custom MXM 2
Maxwell Custom MXM 3
Maxwell Custom MXM 4

sorry but i´m really disappointed with that version.
By lllab
#167896
"(for obvious reasons)"

obvious???
not ture, you can have more than one selection tag, you can have more than one c4d material, you can have more than one uvw tag etc....
so this is the prove of concept- it IS POSSIBLE.

with all respect to NL and Tyron i fear it really seems this is not yet really working. also to have drag EACH texture into EACh material Tag is crazy.

Please dear NL, fix that somehow. at the moment the v1 plugin was more fluent to work with than with 1.1.

i appreciate the new features and improvement overall though. but with the plugin is something strange.

cheers
stefan
User avatar
By noseman
#167909
thanx for the clarification stefan. You are 100% correct.

I was trying to say something else. I don't know what exactly :P
I think I need an upgrade...


Image
User avatar
By boilerhead
#168159
:twisted: :twisted:

the polygone selection will not export to studio,and also for what
we got a polygone selection with only a one selection is allowed !


i am sorry this is the badest "M~R plug" in release we ever got !

or i am a stupid man ? :?:
By lllab
#168415
i also dont get poly selection?

how cani apply 3 different mxms???
can someone please explain?

thanks
cheers
stefan
User avatar
By AndreD
#168431
you caanot have 3 different mxms.
it´s just possible to use different tags like 1 plastic, 1 diffuse and one mxm.
to have 2 or more mxm controlled by polygonselection is not provided...

strange but true :?
By Boris Ulzibat
#168452
AndreD wrote:you caanot have 3 different mxms.
it´s just possible to use different tags like 1 plastic, 1 diffuse and one mxm.
to have 2 or more mxm controlled by polygonselection is not provided...

strange but true :?
Is it possible to reassign the needed materials in studio then?
By lllab
#168455
well, then it is useless!

cheers
stefan
User avatar
By boilerhead
#168470
i add custom mxm to a 3d object and now i get only error codes,like this:

object arch has...triangel without material ????

i checked everything for a reason but there is no polyselection and nothing wrong,
after i delete the "custom mxm" the render works,without any bitmaps
but it will render !

ok,after 3 days of error codes and nothing is realy working and study the new manual serveral times and, i deletet M~R 1.1 from my hardisc and replace it with M~R RC5 ! :cry:
User avatar
By Maximus3D
#168482
But in C4D you can separate the selected polys from the mesh by using Explode Segments or Disconnect, i can't remember which one it is now. And anyways that way you get a subgroup with the selected polys under your current object, in other words it's like two separate objects of one and then you can add different Custom MXM's to those polyselections from within C4D without going through Studio and doing it there. I'll throw in some screenshots of what i'm trying to say to make it easier to understand :)

The both selectiongroups
Image
Image

And the MXM's assigned to each of those groups, gold to one and glass to the other.
Image
Image

And the result :)
Image

Download the scene file here..
http://rapidshare.de/files/25181350/Max ... e.rar.html

/ Max
User avatar
By AndreD
#168508
...how it should work:

Image
By Aji Enrico
#168513
Same problems with 3dsmax, so i guess its not the plugins, could be the render engine.
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