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camera selection with cinemaxwell 1.0

Posted: Wed Jul 05, 2006 3:49 am
by thomas lacroix
did someone find out where to choose wich camera for rendering with the plug? i did put 2 but couldnt choose anywhere...
any hints?

Posted: Wed Jul 05, 2006 6:05 am
by Ric_535
in the maxwell render settings under camera / render camera, if you have for example 2 cameras in your scene but only one is showing up in the options then change your C4D layout to something different and then back again, after that both cameras should turn up in the maxwell settings

Posted: Wed Jul 05, 2006 6:45 am
by Tyrone Marshall
The way the camera is chosen for the plugin for version 1.1 has changed. Check out the manual for full explanation but basically the plugin takes its view from the active viewport, this could be from a camera or just using the editor - only perspective views work, no orthagonal views such as east, west, and north, etc.

Directly from the Cinema 4D user manual page 5:

The camera used to render is the selected view camera, whether it is the editor camera or a ‘real’ camera.

The projection must be perspective, orthographic or non-perspective cameras or views are not supported at this time by Maxwell Render.

Posted: Wed Jul 05, 2006 8:47 am
by macray
may I ask how the DOF is chosen if we take the editor camera? Which point is the focus on?

Posted: Wed Jul 05, 2006 9:19 am
by thomas lacroix
sure if i could read the manual i would, i dont have word and wordpad cannot convert something in the file...so i cant read the manual
html anyone?


:(

Posted: Wed Jul 05, 2006 10:03 am
by macray
you got mail..... pointing to a PDF-file

Posted: Wed Jul 05, 2006 10:17 am
by thomas lacroix
thanks macray, i'm reading it now :D

Posted: Wed Jul 05, 2006 12:29 pm
by dd_
i was wondering the same thing macray , ie about the DOF of the perspective view port. any one ??

Posted: Wed Jul 05, 2006 2:58 pm
by Eric Lagman
I also could not open the wordpad document for some reason :? Edit: Nevermind got it to work on my work pc.

Posted: Wed Jul 05, 2006 4:31 pm
by Tyrone Marshall
DOF in C4D is controlled by the camera target that is part of the C4D camera object attributes (do not use target object) - you can even turn on front and rear as well to further define DOF.

Posted: Wed Jul 05, 2006 4:49 pm
by dd_
thanks tyrone

Posted: Thu Jul 06, 2006 9:04 am
by macray
Tyrone Marshall wrote:DOF in C4D is controlled by the camera target that is part of the C4D camera object attributes (do not use target object) - you can even turn on front and rear as well to further define DOF.
I know but that's exectly the reason why I'm wondering about the editors view. I don't have a certain focus and DOF there. no back and front. I just have the view with no camera and NO target at all. How is the Focus calculated? (is it 0;0;0 or something else?)

Posted: Thu Jul 06, 2006 4:26 pm
by Tyrone Marshall
macray wrote:
Tyrone Marshall wrote:DOF in C4D is controlled by the camera target that is part of the C4D camera object attributes (do not use target object) - you can even turn on front and rear as well to further define DOF.
I know but that's exectly the reason why I'm wondering about the editors view. I don't have a certain focus and DOF there. no back and front. I just have the view with no camera and NO target at all. How is the Focus calculated? (is it 0;0;0 or something else?)
Good point, Macray- with just the editor you have no focus control or DOF that I am aware of. I would fine tune it in Studio - there you could use the autofocus and focus to - feature.

Posted: Fri Jul 07, 2006 9:35 am
by macray
I still try to avoid Studio as much as I can. I use the material editor and nothing more except the plugin.

And therefore I switched to use a camera again to get a focus on the area I want to have in focus.

Sorry, but I don't want to use Studio. It should be enough to have one program to use where I can set up everything - so I don't want to do it all over again in Studio after I did it in C4d.