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First Cinemaxwell test

Posted: Sun Jun 18, 2006 12:25 am
by Boris Ulzibat
A test scene i made to chack the workflow using Cinema 4D+M~W.
It contains both preset and custom materials (metal, glass, glossy and rough plastic, parquette) HDRI and emitter object.
After couple tests of trial and error i got that the workflow is not that bad :)
Need to figure out two things more:
1) how to rotate HDRI from within Cinema? (both sky and texture rotation give no result) *my thought is to create a sphere and assign emitter mat to it with HDRI as a texture*
2) how to enable Multylight feature? *tried [-ml -d] and [-d -ml] arguments - no effect*
Image

Posted: Sun Jun 18, 2006 1:06 am
by noseman
Dear Boris, since you are new to Cinemaxwell please have in mind that MANY features that SHOULD work in the cinemaxwell plugin are non operational. The official statement of Nextlimit until cinemaxwell gets an update (it is the same as last year) is to use Studio.
Your choices are:

a. use cinemaxwell plugin as is and don't expect too much :cry:
b. use studio :?
c. stop using M~R and wait for the new cinemaxwell release.
Rumor has it that they are finally making an effort to make a decent plugin and we will have it soon (soon = from 1 week to 2 years) :P

I hope things will change. You are welcome to hope with us.

Re: First Cinemaxwell test

Posted: Sun Jun 18, 2006 1:08 am
by Eric Lagman
Boris Ulzibat wrote: 1) how to rotate HDRI from within Cinema? (both sky and texture rotation give no result) *my thought is to create a sphere and assign emitter mat to it with HDRI as a texture*
Image
Not sure how to do this either. I tried mapping an mxi onto a sphere, but rendertime will go up quite a bit. This treats it like an interior rendering which the archviz people are having so much trouble getting to clear up. For some reason when you use the mxi as sky it does not affect the rendertime like this. It actually seems to go quicker than using just emitters for lighting. Your test looks good by the way.

Posted: Sun Jun 18, 2006 1:32 am
by Boris Ulzibat
noseman wrote:Dear Boris, since you are new to Cinemaxwell please have in mind that MANY features that SHOULD work in the cinemaxwell plugin are non operational. The official statement of Nextlimit until cinemaxwell gets an update (it is the same as last year) is to use Studio.
Your choices are:

a. use cinemaxwell plugin as is and don't expect too much :cry:
b. use studio :?
c. stop using M~R and wait for the new cinemaxwell release.
Rumor has it that they are finally making an effort to make a decent plugin and we will have it soon (soon = from 1 week to 2 years) :P

I hope things will change. You are welcome to hope with us.
I'was waiting for a decent plugin too (and still do), because until now, i thought things are REALLY bad:)
I know, many features are missing BUT i use a Mac, and thus i have a choice - Maya with no plugin at all or Cinema 4D with this plugin.
Working with Maya was like meking an object, then trying to scele it in studio to appropriate scale, then compose all of the objects and material/render them.
The Studio works really slow with a lot of objects, and maya's triangulation is far from ideal... so understand me - the workflow with Cinemaxwell is THE workflow :)

Re: First Cinemaxwell test

Posted: Sun Jun 18, 2006 1:33 am
by Boris Ulzibat
Eric Lagman wrote:
Boris Ulzibat wrote: 1) how to rotate HDRI from within Cinema? (both sky and texture rotation give no result) *my thought is to create a sphere and assign emitter mat to it with HDRI as a texture*
Not sure how to do this either. I tried mapping an mxi onto a sphere, but rendertime will go up quite a bit. This treats it like an interior rendering which the archviz people are having so much trouble getting to clear up. For some reason when you use the mxi as sky it does not affect the rendertime like this. It actually seems to go quicker than using just emitters for lighting. Your test looks good by the way.
It's sad... ok, we've always got the Studio, anyway :)
BTW Thanks :)

Posted: Sun Jun 18, 2006 9:48 am
by beppeg
The command line in the c4d plugin don't work :(
The workaround for -ml is to start the render and, in the mxcl, after voxelization, hit the stop bottom, go to the render setting and check ml and then hit the play bottom ;)
Now you can play with multi-lights :)

Posted: Sun Jun 18, 2006 10:10 am
by noseman
Since I'm on a mac too, I have decided NOT to use M~R until it becomes a real product.
Thank goodness, instead of losing time trying to get M~R to work, I invested this time to learn more about Advanced render.
It has already paid off.
:wink:

Posted: Sun Jun 18, 2006 10:33 am
by Boris Ulzibat
beppeg wrote:The command line in the c4d plugin don't work :(
The workaround for -ml is to start the render and, in the mxcl, after voxelization, hit the stop bottom, go to the render setting and check ml and then hit the play bottom ;)
Now you can play with multi-lights :)
Thanks, i figured this way too!

*Chanting: "need to be patient... need tobe patient..."*

Posted: Sun Jun 18, 2006 4:57 pm
by mashium123
Hi there.

Hm. Well, here the -ml thing in c4d plug works just fine.
No need to work around for me.

This is what i put in the command line in plug:

-d -ml



Mesut.

Posted: Mon Jun 19, 2006 11:27 am
by macray
No problem here as well. Don't know why this shouldn't work. Tried it several times and it does what it's supposed to do.

on WindowsXP

Posted: Mon Jun 19, 2006 11:35 am
by zoppo
mashium123 wrote:Hm. Well, here the -ml thing in c4d plug works just fine.
same here.
Eric Lagman wrote:For some reason when you use the mxi as sky it does not affect the rendertime like this. It actually seems to go quicker ...
can't confirm this. if you try hdri and -ml you can see that the hdri lighting seems to produce more noise than the other emitters.


and about rotating the hdri: does someone know how to do this proper from studio? i can rotate it and see it in the work space but in the render it changes ...

Posted: Mon Jun 19, 2006 11:41 am
by sunmade
crashes when I use -ml option in plug in command line...

have to use the workaround as well.

Posted: Mon Jun 19, 2006 11:44 am
by zoppo
-ml uses very much memory so you have to be carefull with the output size. maybe you don't have enough memory for both running c4d and -ml rendering?

Posted: Mon Jun 19, 2006 11:47 am
by sunmade
possibly a RAM isue.

I have 4,5 GB RAM

not sure about the scene size nor poly count.

Posted: Mon Jun 19, 2006 12:59 pm
by Boris Ulzibat
sunmade wrote:possibly a RAM isue.

I have 4,5 GB RAM

not sure about the scene size nor poly count.
I have 3 gb Ram, MXCL crashes when rendering with -ml option in resolutions above 800*600.