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Does CineMaxwell 1.0 have ability to use BodyPaint textures?

Posted: Fri Jun 02, 2006 3:35 pm
by chromecity
Hi folks,

Sorry for my ignorance. :roll:

I've been out of this loop for quite a while and I did a search on this forum for "BodyPaint", but the only 2 items that showed up weren't about this.

So is there any way in M~R 1.0 to use BodyPaint's UV-mapped textures?

Posted: Fri Jun 02, 2006 7:08 pm
by patrikpanda
.sure.
.it works.
.save them as .jpeg bitmaps, and then make mxm material.
.keep uvw tag generated from bodypaint.
.apply custom mxm.
.press render and everything should work fine.

.tried it while making my frog king image and everything worked.

Posted: Fri Jun 02, 2006 10:11 pm
by chromecity
Excellent. Thank you very much. That worked fine.
:D