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material problem V1

Posted: Thu May 25, 2006 12:41 pm
by dd_
when i use a custom material with 2 layers one for the reflection and one for the colour /base i get the normal green default colour
when i apply a shinny plastic material from the NL mat folder it comes out aok
when i use the same custom material with a jpg in the colour slot it works fine
even when i copy the material settings from the shinny plastic material supplied onto a new custom new material it still shows the default green material as the colour. has anyone else had this and does any one know how to solve it or what im doing wrong
this is in V1

Posted: Fri May 26, 2006 12:07 am
by Kabe
Sorry, English is not my mother tongue, but I really don't understand what
you are doing here. Where do you apply your textures?

Kabe

Posted: Fri May 26, 2006 1:14 am
by dd_
hi im applying a custom made mxm in cinema 4d to a sphere as the example found here
http://www.max3d.org/maxwell/12.rar
the sphere although it has a material that is blue still remains the default colour. so what am i doing wrong here??

Posted: Fri May 26, 2006 1:30 am
by janosch1234
have you more than one custom-mxm-material with the name "default" in your scene?
if yes, you have to rename the materials (in studio, or export them with a different name in mxed ("save" does not work there.it´s a known bug)).

if custom materials have the same name (& are exported from plugin) only the first one gets imported to the renderer .

Posted: Fri May 26, 2006 1:46 am
by dd_
nope
two materials: thier shinny blue and my custom mxm

EDIT: i just tried something to see if it would work and it did
i exported my custom mxm and then reloaded the exported version and it works, so this has to be a bug as it is the exact same material just export and imported.