#137837
I rendered something today with a maxwell diffuse material without a problem. The model contains a lot of meshes and everything had the same material. No texture, just the maxwell material.

I decided to do it in colour and use a texture to have a colour falloff on all the objects towards the edges to give them a dirty look. Don't know if it will work, but wanted to give it a try. Changed one map to different colours and applied them to different groups in cubic mapping while everything kept the maxwell diffuse.

Now comes the interesting part: every nurbs-object that had rendered without problems now blocked the render because of an uvw-problem even though they were not converted, but should get the same material as their parent and thereby get a cubic mapping.

If I convert every nurbs and give it the same material+texture as the rest it works but only after converting.

Did any of you find the same problem? Is it new or am I just describing an old problem?
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