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Working custom MXM materials for OS X

Posted: Sun Feb 26, 2006 11:55 am
by zoetropeuk
Hi Guys,

The NextLimit team emailed me a new version of the OS X/C4D plug-in with working custom MXM materials. I didn't mention it before as I thought they'd update the announcements but it seems something as simple as that is a mammoth task for them.

If anyone wants it just PM me and I'll email it to you.

Matt

Posted: Mon Feb 27, 2006 2:28 pm
by Kabe
Thanks!

I really don't get it why they don't find 5 measily minutes to pack that on
their website. The fix works great and is supposedly ready since a week!!!


:evil: :evil: :evil: M~R - software supported by users :evil: :evil: :evil:

Kabe

Posted: Mon Feb 27, 2006 2:56 pm
by goncalo
Thanks Matt

many thanks

Posted: Tue Feb 28, 2006 8:52 am
by beppeg
Many thanx zoetropeuk :)
Now we wont back the preview in mxcl for osx :?

Posted: Mon Mar 06, 2006 5:17 pm
by Rizon
:twisted: unbelievable...

Posted: Mon Mar 06, 2006 6:13 pm
by tokiop
then it is a plugin problem, not platform...

Any news about a LW/OS X update?

Posted: Mon Mar 06, 2006 6:49 pm
by Rizon
Just received the new plugin from NL... thanks Matt for pointing this out!

Scaling MXM

Posted: Mon Mar 06, 2006 8:10 pm
by Dean Baker
Has anyone worked out how to set the scale of an mxm texture, within C4D (preferably)? Do I use an extra C4D texture?


Dean

Posted: Thu Mar 09, 2006 12:10 pm
by zoetropeuk
I've added a download link for the updated plug-in:

http://www.maxwellrender.com/forum/view ... hp?t=12794

Matt