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Moved: Applying C4D materials using M~R engine

Posted: Mon Feb 13, 2006 9:04 pm
by leoA4D
Moved to find more traffic.

Posted: Sun Feb 19, 2006 5:48 pm
by Rochr
Sorry for not being able to help here. I haven´t been able to use C4D materials since the beta.
Maxwell simply refuses to render with any materials applied. Tags or no tags.

Posted: Sun Feb 19, 2006 8:25 pm
by Rochr
Not sure if you were answering leoA4D or me, but i´m running on PC and XP.

I can´t even apply a texture with the plugin. I load a simple concrete surface in the color channel, apply it to the object and also apply a maxwell diffuse tag. Once i´ve chosen the Maxwell cam and press render, i get nothing but error messages.
If i delete the concrete texture, it renders.

Fairly annoying, since i have no use of studio or its materials. I have an entire texture library with all the materials i need, but there´s no way of getting them to work.

Posted: Sun Feb 19, 2006 10:31 pm
by Becco_UK
I'm getting basic colour and bump maps to work ok with the Cinema4D plugin on my PC based system.

I use objects with UV data, apply the colour and bump maps to the Cinema mat, drag that to the object, apply a Maxwell tag and that works for me.

Just doing a test render with 4 poser figures in and the texture is working via the Cinema plugin.

Although splitting mesh according to common materials is a waste of time. Surely it's about time Next Limit got to grips with the plugin to work with multiple materials per object.

Not everyone wishes to render fawn rooms or vases!

Posted: Mon Feb 20, 2006 12:44 am
by Rochr
I get a "Render Failed"-message when trying to texture the scene as decribed above. I´ve tried with simple cubes and putting the texture in different channels, but with the same result.
It wont render unless i delete the texture.

Note, that these are simple image textures, no UV maps.

Posted: Mon Feb 20, 2006 1:37 am
by Becco_UK
maxbish: Many Poser figures have different materials applied to different parts of the figure even though they are one single mesh. Cinema handles this automatically by using polygon selection tags that relate to different material zones of the mesh. Maxwell cannot handle mulitple materials applied to one single mesh - it loads the first texture and applies it to the whole mesh.. So it is necessary to split the mesh using the selection tags into logical peices. ie: all the selections that use an 'head' texture are split from the rest of the figure - in other words a new mesh is made.

Rochr: Seems as though the uv data is your problem - to test perhaps go simple - apply a suitable map to the colour channel of a C4D material, apply it to a to a C4D primitive sphere, apply maxwell difuse tag set up a target cam and lighting - sunlight is ok for a quick test and render. Yes?