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When we rotate objects with Maxwell tags - THEY DON´T WORK
Posted: Tue Jan 31, 2006 8:37 pm
by goncalo
I rotate my scene inside cinema 4D after setup all scene, when i read about the sun position is now different. So to put the model in the wright position i rotate all, and after that when i make a render appears black surfaces on the triangulation objects.
New BUG Marshall
Posted: Tue Jan 31, 2006 10:45 pm
by lllab
here no problems?
stefan
Posted: Tue Jan 31, 2006 11:20 pm
by Tyrone Marshall
Hello goncalo,
Can you post some screen shots. You can use a number of free image hosting services.
Or make a simple scene with the problem and host it here for free:
http://www.mytempdir.com/
I have not encoutered this phenomenon.
Also state which operating system you are on.
Posted: Wed Feb 01, 2006 2:34 pm
by goncalo
Tyrone Marshall wrote:Hello goncalo,
...
I have not encoutered this phenomenon.
Also state which operating system you are on.
Hello Tyrone Marshall
Im working on Mac os X
Here is the problem
Here is the first setup were have the North Position UP like beta
and the result on render
To make the wright position of the sun - Noth direction is left not top, I rotated all scen like we can see on the image above
and the result is this black polygons
I think is a bug ... maybe on PC no but in Mac G5 it happens.
Posted: Tue Feb 07, 2006 9:01 am
by Kabe
Have you rotated in object or in model mode? Could be another example of the problems with object transformations...
Kabe
Posted: Tue Feb 07, 2006 1:35 pm
by goncalo
Kabe wrote:Have you rotated in object or in model mode? Could be another example of the problems with object transformations...
Kabe
Hy Kabe
Yes i had selected all objects in model mode and rotated all at same time like you see on the image
