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When we rotate objects with Maxwell tags - THEY DON´T WORK

Posted: Tue Jan 31, 2006 8:37 pm
by goncalo
I rotate my scene inside cinema 4D after setup all scene, when i read about the sun position is now different. So to put the model in the wright position i rotate all, and after that when i make a render appears black surfaces on the triangulation objects.

New BUG Marshall

Posted: Tue Jan 31, 2006 10:45 pm
by lllab
here no problems?
stefan

Posted: Tue Jan 31, 2006 11:20 pm
by Tyrone Marshall
Hello goncalo,

Can you post some screen shots. You can use a number of free image hosting services.

Or make a simple scene with the problem and host it here for free:

http://www.mytempdir.com/

I have not encoutered this phenomenon.

Also state which operating system you are on.

Posted: Wed Feb 01, 2006 2:34 pm
by goncalo
Tyrone Marshall wrote:Hello goncalo,

...
I have not encoutered this phenomenon.

Also state which operating system you are on.

Hello Tyrone Marshall

Im working on Mac os X

Here is the problem

Here is the first setup were have the North Position UP like beta

Image

and the result on render

Image

To make the wright position of the sun - Noth direction is left not top, I rotated all scen like we can see on the image above

Image


and the result is this black polygons

Image



I think is a bug ... maybe on PC no but in Mac G5 it happens.

Posted: Tue Feb 07, 2006 9:01 am
by Kabe
Have you rotated in object or in model mode? Could be another example of the problems with object transformations...

Kabe

Posted: Tue Feb 07, 2006 1:35 pm
by goncalo
Kabe wrote:Have you rotated in object or in model mode? Could be another example of the problems with object transformations...

Kabe

Hy Kabe

Yes i had selected all objects in model mode and rotated all at same time like you see on the image

Image