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Posted: Tue Jan 31, 2006 3:11 pm
by 4 HeRo
nice start

I take it that the trees are all models?

Posted: Tue Jan 31, 2006 5:27 pm
by tonyote
If your leafs are clipmapped I'd say thats the problem here.
Clipmapped areas are as time cosuming and produce as much noise as dielectrics i have seen

Posted: Tue Jan 31, 2006 5:28 pm
by Eric Lagman
padawa wrote:
4 HeRo wrote:I take it that the trees are all models?
well, yes but what is the report?
I was working on an interior scene that had quite a few polys. Not nearly as many as you have though. It took about 20 minutes to start. The export to mxs is painfully slow. 3 hours is just silly though. Hopefully they can optimize this.

Posted: Tue Jan 31, 2006 6:38 pm
by spekoun
Make everything editable and connect all object with same materials. It is drmatically faster then.

Posted: Tue Jan 31, 2006 9:58 pm
by rendertaxi
i´ve also experienced long export times, last noticed with the beta 06c plugin... with my dual xeon ht 3.2, processor use while exporting is around 3-5%.
if i use my old p4 2.4 laptop with no ht cinemaxwell used all processor resources (100%) and the same scene exported way faster (let´s say 10 times).
maybe cinemaxwell has problems with multiprocessor or hyperthreading...

alex