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Posted: Sun Jan 29, 2006 5:04 pm
by spekoun
works fine here... but mxm is almost only one good stuff...

I hope in early update. At least core.

Re: MXM + UVs Bug

Posted: Mon Jan 30, 2006 4:46 pm
by AndreD
Adam Trachtenberg wrote:MXM materials applied in Cinema via the MXM tag don't read object UVs correctly, so they don't work with materials that incorporate bitmaps. UV information is, however, read correctly if you use the other Maxwell material tags (e.g., plastic, metal, etc.).
Hi,
how can I set uvs for the maxwell mxm within cinema?
Do I have to add a c4d "dummy" material?

Thanks,
Andre