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BUG N17: cinemaxwell rotates model by -90°

Posted: Fri Jan 27, 2006 12:10 am
by rendertaxi
I´ve noticed in every version of cinemaxwell that the model orientation is wrong at rendertime compared to the orientation in cinema.

Finding different information about the topic in the forum, i tell you what i use as a workaround:

first image is the situation in cinema: (red arrow indicates north direction)

Image

and now the situation in maxwell studio: (red arrow indicates north direction)

Image

I pre-rotate the model in cinema to get the right orientation in Studio.
Put all you objects in a Null and rotate around 0,0,0 by 90°. Also place the Cinema Sun in there.
Okay, you´ll have to pitch your head all the time to know whats north and to see your model in the right orientation..! :D .
No,just switch this one on to export to Studio!

So, i hope it helps. Did anyone make the same experience?

alex

Posted: Fri Jan 27, 2006 1:00 am
by spekoun
Same here... :wink:

Posted: Fri Jan 27, 2006 2:12 am
by Tyrone Marshall
Thanks Rendertaxi!

This bug is now known as N17 in the CIRI 0.7b.

ref: http://www.maxwellrender.com/forum/view ... 5677#95677

Posted: Fri Jan 27, 2006 9:33 am
by Kabe
When you say rotation, do you mean object or model rotation?

Kabe

Posted: Fri Jan 27, 2006 11:45 am
by rendertaxi
@Kabe: i used the model rotation. you think it would make a difference in this case?

Re: BUG N17: cinemaxwell rotates model by -90°

Posted: Fri Jan 27, 2006 9:20 pm
by tok
rendertaxi wrote:So, i hope it helps. Did anyone make the same experience?alex
Yes, and your hint helped a lot, thanks.

@ Kabe: I also found that it's always January the 15th; the user defined location works ok, however.