Page 1 of 2
Material tests
Posted: Wed Jan 25, 2006 9:09 pm
by macray
I made some tests with materials in Cinema, as I needed to have some references for the work with the materials. Started with plastics.
All the spheres have the some reflectance colour (137/137/137).
The specular colour changes from left to right (40/40/40 - 120/120/120 - 200/200/200) and the roughness changes from front to back (0/0 - 0.4/0.4 - 0.8/0.8 ) as it is stated in the picture.
Second plastic things are rendering. Now with changing reflectance colour and specular colour.
Posted: Wed Jan 25, 2006 9:59 pm
by macray
the next one:
this time all spheres have the roughness of u=v=0.
To the right reflectance colour gets brighter, to the back the specular colour is changing to blue.

Posted: Wed Jan 25, 2006 10:20 pm
by goncalo
Thanks macray
very usefull
Posted: Thu Jan 26, 2006 12:43 am
by jurX
thX!
Posted: Thu Jan 26, 2006 3:31 am
by Becco_UK
Thank you for compiling those tests. Very understandable and will be use.
Posted: Thu Jan 26, 2006 5:17 am
by Tyrone Marshall
Great work Macray!
I added your work to the tips/techniques section!
Posted: Thu Jan 26, 2006 8:43 am
by macray
here are some more:
I used a 24 bit floor texture for the colour channel. For the relief channel there is a 24bit, but 8 colour black and white earth, but even though it is set to 800% there seems to be something wrong. The right 3 spheres have a texture with colour+relief channel. Same textures as before.
The plastic spheres in the background have a reflectance colour of (231/0/0) but aas you can see the colour map is overriding it.
results:
- metal uses the relief (bump) map. The colour map is ignored. Might need more testing
- diffuse takes what it is given
- plastics seem to ignore the bump map as well
- all
bumps look strange
Posted: Thu Jan 26, 2006 3:22 pm
by macray
next one: This time it's blue spheres with different attenuation. The materials can be found in your material database that ships with maxwelll.
The spheres have a diameter of 10cm.
If you've seen that picture before and downloaded it - please be sure to use this version - the other one had a wrong description!
Posted: Thu Jan 26, 2006 5:40 pm
by macray
These 2 pictures show materials from the "basic vol. i" material database.
Should cook the glass a bit longer, but wanted the renders to have rendered appr. the same time 40-60 minutes.
before you ask: All pictures are original size rendered on a Dell Laptop 1.7Ghz PentiumM.

Posted: Thu Jan 26, 2006 6:13 pm
by big K
thanks for posting all these useful tests !
concerning the bump map i have also noticed some unpredictable results. have you posted this somewhere in the bugs section ?
cheers
michael
Posted: Thu Jan 26, 2006 6:21 pm
by macray
No. feel free to do it. just wanted to have a pic of every material and then go more into the details. Like how to setup textures, bumps, alpha.... whatever I can think of. (If I have time to do...)
Posted: Thu Jan 26, 2006 10:47 pm
by macray
Posted: Thu Jan 26, 2006 11:57 pm
by leoA4D
Thanks for the good works. And, it's easy to understand the relationships, especially your first and second posts.
Posted: Fri Jan 27, 2006 12:07 am
by macray
next come the frosted materials. Time to render over the night till tomorrow morning.
Here are the last metals and fashion plastics. Some very ugly rings - but maybe that's the fashion on these plastics.

Posted: Wed Feb 22, 2006 10:04 pm
by macray