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CINAMAXWELL RC5 MAC -Texture Not Working
Posted: Sat Jan 21, 2006 10:39 pm
by goncalo
MY textures in JPG don´t work...
Posted: Sun Jan 22, 2006 6:30 am
by Tyrone Marshall
I am tracking all bugs related to Cinemaxwell plugin (windows and mac).
Can you give more information about how your textures are not working?
Posted: Mon Jan 23, 2006 2:14 pm
by goncalo
The same textures that i applied on materials in beta 1,2,2 that worked very nice - In RC5 plugin don´t work... at the moment i don´t have any texture working
But in MXstudio they work nice
Thanks Tyrone
Posted: Mon Jan 23, 2006 2:16 pm
by goncalo
I´m only one having this problem?
Posted: Mon Jan 23, 2006 3:00 pm
by Carl007
No I to have that problem... But when I abort the render in MXCL and open up the mxs file in studio, I have the textures in the right places, and they are jpg as-well. But I try to do all my textures as .tga nowadays
Posted: Mon Jan 23, 2006 3:03 pm
by goncalo
Thanls Carl for reply
I replaced the jpg for tga
and ... the same
don´t work
Posted: Mon Jan 23, 2006 3:06 pm
by goncalo
Carl how can i open the mxs file in studio
mxs coming from C4D
when i try to open in MXstudio
i get this message
CORRUPTED MXS
This mxs is obsolete or has been corrupted
Posted: Mon Jan 23, 2006 3:15 pm
by Carl007
Goncalo, When I abort the render, I make the s"show content" command on MXCL app. in there I go to the output foilder and I get the file called "deafult.mxs" bet it depends if you have namned the render etc..
It is clearly a hack.
I copy that file to some place outside MXCL.....
Then I open it from within Studio.
Never tried to generate just a MXS file from C4D, just generate one for render, how do you do that?
Posted: Mon Jan 23, 2006 6:13 pm
by macray
To get an mxs: use the c4d-plugin and disable the "render RGB channel" and then hit render. It generates the mxs that you can load into studio without the need to abort a render.
Posted: Mon Jan 23, 2006 6:14 pm
by goncalo
But i´m not sending the renders to Maxwell
In cinamaxwell i write the file inside my project folder
Maybe this is the reason about the texture things??? could be ????
NL could say something about this, please
Posted: Mon Jan 23, 2006 6:15 pm
by goncalo
macray wrote:To get an mxs: use the c4d-plugin and disable the "render RGB channel" and then hit render. It generates the mxs that you can load into studio without the need to abort a render.
Thanks mcray
and do you have the same problem about the textures????
Posted: Mon Jan 23, 2006 6:24 pm
by Tyrone Marshall
can you post your cinema 4d file?
I will test with pc but will not have results until a few days from now.
Posted: Mon Jan 23, 2006 8:00 pm
by Carl007
Thanks macray!
Goncalo, I don't know.....
Posted: Wed Jan 25, 2006 8:26 am
by Tyrone Marshall
I just ran this on PC and it works. I just made sure the complete path to texture is in the cinema 4d material.
This problem could be related to OSX if textures still do not load properly.
Posted: Wed Jan 25, 2006 1:06 pm
by goncalo
Tyrone
I m working with plugin not with studio
and now the textures don't work
with beta was perfect, now i don't have 1 texture, maybe is a path problem,... i will make some tests to try to figure out this problem.