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Render Not Updating

Posted: Fri Dec 16, 2005 5:23 am
by killian2828
When I render something, go back and add some more objects, sometimes it will ignore those new objects in the next render. Can anyone help me out with this?

Posted: Fri Dec 16, 2005 1:41 pm
by rendertaxi
give us more details please, e.g. which maxwell-version and which plugin are you using?
the old beta plugin sometimes needed to be "restarted"..(cinema as well then) in order to work properly.
where in your object hierachy did you place the new objects? there“s a known problem with the visibility dots cinema uses...

Posted: Fri Dec 16, 2005 1:43 pm
by Becco_UK
Check the visibility dots in Cinema4D. Assuming these are ok then it's most likely a problem with the mxs file, written by the plugin. Either delete the mxs file before rendering (this forces the plugin to write a fresh one) or change it's name in the ouput box of the plugin.

Posted: Fri Dec 16, 2005 2:37 pm
by killian2828
where do i delete the mxs file?

Posted: Fri Dec 16, 2005 4:29 pm
by rendertaxi
mxs files are located in the folder you specified in the plugin as output folder. default setting is ...\Next Limit\Maxwell\Output

Posted: Sat Dec 17, 2005 2:43 am
by killian2828
Okay, I found the problem, but no easy solution yet. The object that I added was in the render,but in the middle of the air, so when I was zoomed in, it wasn't visible in the render. So, I reset the sestem and it made my object smaller. It turns out whenever you enter in your size manually, not by the scaling tool, it makes it even bigger and puts it in the air. What I mean by manually is typing in the size at the bottom of the screen where it has "Position", "Size", and "Rotation". Does anyone know how I can fix this?