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procedurals and cubic mapping
Posted: Fri Jan 09, 2009 8:38 pm
Can I use procedural mapping and any mapping method eg. Cubic in texture layers in Maxwell Material Surface plug-in?
Posted: Fri Jan 09, 2009 9:32 pm
Cubic, Planar, Spherical, Cylindrical, UV....yes.
Don't know about Front or Camera mapping...?
Procedurals...no, unless you render them onto a flat plane and turn them into a texture map...some will work that way.
Posted: Sun Jan 11, 2009 8:56 pm
Thanks for a quick answer.
I just noticed that With/Height Tiling Mirror option does not get exported, just repeat I guess. Can I politely ask for fix on that?
Posted: Mon Jan 12, 2009 10:28 am
Maxwell doesn't support mirroring for textures, so it can't be done at the moment.