Page 1 of 1

procedurals and cubic mapping

Posted: Fri Jan 09, 2009 8:38 pm
by Soth3d
Can I use procedural mapping and any mapping method eg. Cubic in texture layers in Maxwell Material Surface plug-in?

Posted: Fri Jan 09, 2009 9:32 pm
by RonB
HI Soth,

Cubic, Planar, Spherical, Cylindrical, UV....yes.

Don't know about Front or Camera mapping...?, unless you render them onto a flat plane and turn them into a texture map...some will work that way.

Posted: Sun Jan 11, 2009 8:56 pm
by Soth3d
Thanks for a quick answer.
I just noticed that With/Height Tiling Mirror option does not get exported, just repeat I guess. Can I politely ask for fix on that?

Posted: Mon Jan 12, 2009 10:28 am
by Mihnea Balta
Maxwell doesn't support mirroring for textures, so it can't be done at the moment.