CloneHierarchy crashes Maxwell
Posted: Tue Feb 05, 2008 1:33 am
I have a scene that was rendering just fine (with version 1.6.1). I did a "CloneHierarchy" of the object. When I tried to render it crashes with a Microsoft Visual C++ Runtime error. It says "abnormal program termination".
In between I saw there is a new plugin. I installed that as well as the suggested MS runtime stuff. Made no difference to the problem.
I deleted the cloned object(s) and it still crashes. I can open any other scene that did not have cloned objects and it renders fine. Is this an old problem I'm just now seeing?
Thanks...
UPDATE: BTW, I went and looked at previous threads regarding cloning in Layout. Most of them seem to be a problem with "materials". In my case the materials are very simple; white emitters, "simple dielectrics", no UV maps, etc.
Also, instancing will not work for me...
In between I saw there is a new plugin. I installed that as well as the suggested MS runtime stuff. Made no difference to the problem.
I deleted the cloned object(s) and it still crashes. I can open any other scene that did not have cloned objects and it renders fine. Is this an old problem I'm just now seeing?
Thanks...
UPDATE: BTW, I went and looked at previous threads regarding cloning in Layout. Most of them seem to be a problem with "materials". In my case the materials are very simple; white emitters, "simple dielectrics", no UV maps, etc.
Also, instancing will not work for me...