Thanks for the reply and the note on the request.
We'll add a button in the Maxwell shader UI that copies the maps.
Just to be clear, the important part is that all the LW map
settings that come with the map need to be turned into a proper
MW scene projector (you're probably meaning that already, but just wanting to make sure I'd said it well enough).
Not that I'm the greatest at this stuff, but I was surprised that even with all my copying-pasting over of almost every parameter value from the LW map window to the MWMat shader map window, I still couldn't achieve the M~M shader reproducing of a simple planar mapping that was like the orginal LW surface. I had to go into studio and tweak it there to get it to look right in a Maxwell render...which leads me to...
How about a "permission to export" button as mentioned in this thread:
http://www.maxwellrender.com/forum/view ... hp?t=23029
...
if it would even be of any help to us. As explained, when I was having trouble with my map converting I took the object into Studio and tweaked its UVW projector there with the "UV Sets" gui. But after I was done I wasn't allowed to export the object (couldn't bring it back to LW with its M~Mat map parameters now fixed)...although if it turns out that LW wouldn't have been able to read such an exported-from-studio object anyway then I guess there's not much point in adding this button. You surely know how well that would work better than I. Just a suggestion that entered my head from my experimenting--and coming across the obstacle--this evening.
Thank you for your responses, for listening, and for your work on the LW plug-in!