- Wed Dec 06, 2006 9:07 pm
#199036
when the maxwell LW-plugin converts a texture-map to Maxwell
what the hell is happening, I cant get an image out without
lots of texture-errors. I made a wooden house with cubic texturing
to get a wood texture fill all walls. And I get a wierd triangling error
I allso get some black triangles sometimes.
The model is made in quads and trianglated before rendering.
Is maxwell making UV's automatic of the LW textures?
What type of UV does it make?
cubic ? spherical? atlas? or something else?
The best solution is to subpatch the whole thing and give it 100% on subpatch strengt. but the MXS filesize went from 84 to 340 megs.
So somebody pro. help me out here, or is the LW-plug just not finished developed yet?
Or is LW just a pile of crap?
what the hell is happening, I cant get an image out without
lots of texture-errors. I made a wooden house with cubic texturing
to get a wood texture fill all walls. And I get a wierd triangling error
I allso get some black triangles sometimes.
The model is made in quads and trianglated before rendering.
Is maxwell making UV's automatic of the LW textures?
What type of UV does it make?
cubic ? spherical? atlas? or something else?
The best solution is to subpatch the whole thing and give it 100% on subpatch strengt. but the MXS filesize went from 84 to 340 megs.
So somebody pro. help me out here, or is the LW-plug just not finished developed yet?
Or is LW just a pile of crap?