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problem with emitters

Posted: Fri Oct 06, 2006 10:59 am
by giacob
i am trying to render some ligths on a floor...
i assigned emitters to boxese on this floor but they render black...
i have tried everything... flip normals redoing boxes, doublesiding... mirroring the face... nothing ...the upper face ( the face seen from above) render black the under face( face seen from under) render correctly..
i invert normal.. mirror the face...the behaviour is the same..
i am wondering
emitters can be seen correctly just from down to up and not viceversa?
:roll:
p.s. i posted this also in the lw plugin section... dont know iF IS just a PlUGIN PROBLEM THOUGH

Posted: Fri Oct 06, 2006 11:03 am
by Mihai
What happens if you hide everything but the emitter boxes? Do they render correctly then?

Posted: Fri Oct 06, 2006 11:06 am
by giacob
here are the examples

Image
Image


other objects are already hidden!!
for instance... if i rotate 180 degree the face on the right ite keeep rendering black if seen from above
...(the box is not an extruded face.. is just a box)
... must try if this happen also in mxst

Posted: Fri Oct 06, 2006 11:21 am
by giacob
must be a problem with the plugin....in mxst if i invert normal it works.. ...
could someone check it?

Posted: Fri Oct 06, 2006 12:01 pm
by tom
Hi giacob, send the scene over here ;)

Posted: Fri Oct 06, 2006 12:33 pm
by giacob
thanks Tom... but what i am supposed to send?... as said the mxs from the plugin can be corrected in mxst.. the problem is i cant correct it in LW and have the correct mxs from the plugin.... :roll:

Posted: Fri Oct 06, 2006 12:44 pm
by tom
You can send LWS, no?

Posted: Fri Oct 06, 2006 1:28 pm
by giacob
i should send lws file plus lwo related files and u should put the lwo files in the same path they were in the original lws file on my pc...

Posted: Fri Oct 06, 2006 2:36 pm
by tom
:D

Posted: Fri Oct 06, 2006 4:25 pm
by Toxie
could u try to do multilight render mode and check if ur emitters actually appears as a channel on the emixer???

that will mean they doin what they suppuse 2do mate

Posted: Fri Oct 06, 2006 5:04 pm
by giacob
ml doesnt work with this file.. already tried

Posted: Fri Oct 06, 2006 5:15 pm
by Toxie
Im lw user and have already experience the same problem. Even if i have got emitters on my scene the multilight option doesnt work

Posted: Fri Oct 06, 2006 5:42 pm
by giacob
not work from plugin.. but i u open the mxs from mxst it works

Posted: Fri Oct 06, 2006 11:40 pm
by hdesbois
I suggest tripling the emitter polygons. I don't know why, but it helps.

Image

untripled version rendered black on most faces


HD

Posted: Sat Oct 07, 2006 9:39 pm
by giacob
hdesbois wrote:I suggest tripling the emitter polygons. I don't know why, but it helps.

Image

untripled version rendered black on most faces


HD
thanks very much i'll try.... so there was a problem. ijn the end ..