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I still can't work with the LW plug in :-(

Posted: Fri Aug 18, 2006 12:35 pm
by sms
Scenario: I have a scene which I want to render with MW, but several issues make it impossible (OK, not impossible but totally painstaking and annoying)

1. In Layout I choose different materials from the Material Browser for the objects.

2. When I hit 'RENDER Frame' from the Plug in, all objects have the same material OR they are emitters even I haven't define ANY emitter so far!

So what's the solution? I don't want to import all objects separately into Studio :!: :shock: :roll: :(

Posted: Fri Aug 18, 2006 12:50 pm
by thxraph
no problem here, try to post a simple scene + object that show you problem

thxraph

Posted: Fri Aug 18, 2006 1:55 pm
by Hervé
yes post something... we'll all take a look sms...

Posted: Fri Aug 18, 2006 2:24 pm
by sms
Thanks for the reply but probably I found out how it works... I hope it is the most efficient way...

I first create a MXM from surface and save this somewhere. So far it's ok (a bit laborious I think). But now there is another problem :lol: When I add a bump map MR doesn't take any account for the map. I thought OK, then maybe add it to the Maxwell Bump Map layer slot but still no bump map to see. I guess it has something to do with the projectors, right? I'd also like to know how I can switch between the different projection types like planar, cubic, spherical, etc. - or is that only possible in Studio?

Thank you very much in advance!

Posted: Mon Aug 21, 2006 8:46 am
by sms
No one? :cry: :? :D :lol:

Posted: Mon Aug 21, 2006 12:25 pm
by hdesbois
Bump works here. I rely a lot on UV projections, that I found reasonably reliable. You just have to guess the projection numner in Maxwell.
HD