More fiddling in studio, and I am tempted to report the handles-not-working thing as a bug. First though, some lighter stuff...
I think it just doesn't have enough to reflect.
Yeah, there are some kind of big spots of uninterrupted grey that don't quite look natural (given the background) now that you mention it. Maybe you can throw togethe a rudamentary basketball court to put in front of the car.
And the tires, yeah, but I figured those were just still being worked on as they don't have any tread on them. Looking forward to your next update.
Going back to the little studio issues, not only are the little handles for the camera inconsistent, but I can't get them to work with the
projectors or anything else either. Does this work for any of you?: Top view, select a projector (a sphere or cubic) try to move/translate its position, scale it, etc. For
me, despite the handles lighting up, the projector doesn't move and the corresponding numbers for the projector's position don't change. This holds true for objects as well for me.
But to keep from sounding like too much of a complainer I am cruising along okay otherwise and must say that in general I
really like M~R v1.1!
The engine is really powerful obviously and all is relatively easy to use and figure out (despite the current glitches here and there) with plenty of room for much betterness as time goes on (imagine what the materials library will be like in a couple of years!
). The only crashes are ones that reveal a problem with some problem on my side. If I hadn't used the Beta I'd probably be a little more frustrated, but since I know well some of the rules for using LW+MW I'm good.
But right now...
Do you all think I should report this problem with the viewport moving/scaling/rotating as a
bug or is it more just my set-up (
my missing or misunderstanding something)?