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Posted: Fri May 12, 2006 11:20 am
by Hervé
... as far as I know... LW9 is not out yet... so you might find problems..

Posted: Fri May 12, 2006 8:11 pm
by Voidmonster
Keleb78,

I'm having no trouble at all saving MXS files from the plugin in LW9.

Here's some tips on how I've been getting it to work:

First, I make sure any object that's going to have textures applied has a texture in the color channel. The Maxwell plugin seems to use that channel for getting UV information.

From there, I just add the Maxwell shader, open its panel and choose 'Create MXM from surface'. It asks me for a file name and location (this is where it's going to put the MXM file -- I like to put them in the directory with the objects). Once saved, I edit the MXM from the plugin and set it up the way I want it in Maxwell.

And that's all it takes for me.