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V1 plugin bug list

Posted: Wed May 03, 2006 10:28 am
by hdesbois
Although there is big improvement in workflow, this new plugin needs some attention.
Might be handy to gather confirmed bugs in one thread.
A first one :
Values for focal lenght and film size do not translate accurately (this bug has been around for a while, and puzzles me a bit).
For instance, 55 mm (focal lenght) in LW, 52.4 mm in Maxwell, 26.7 mm (film height) gives 25.4 mm. Since both focal lenght and film size change the same way, image aspect is preserved. But why do they change at all?
HD

Posted: Wed May 03, 2006 1:43 pm
by tokiop
Good idea to start a buglist hdesbois!!

Here is a link to a Mac LW plugin bug (mxm are not saved in mxs by lightwave).

tokiop

Posted: Thu May 04, 2006 1:41 am
by victor
There is some issue with the focal length in Lightwave which is in conflict with the Maxwell camera definition. We are using the FOV values, and focal length is ignored. I hardly remember, but someone pointed us to a known focal length issue in Lightwave. When we used those values in the Maxwell camera they didn't work. FOV values seemed more reliable.

Posted: Fri May 05, 2006 7:00 pm
by tokiop
Update for the 5 May update:
tokiop wrote:Here is a link to a Mac LW plugin bug (mxm are not saved in mxs by lightwave).
IT WORKS !!! :D :D :D

thanks a lot for the update!

Posted: Mon May 29, 2006 1:57 pm
by hdesbois
Made some tests. The Maxwell values appear to match the the LW aspect ratio ok. You can comp LW outputs with LW outputs, except the DOF seems a bit different.
HD

Posted: Wed Jul 12, 2006 10:41 am
by hdesbois
Ok, finally sorted out this focal length issue with the help of some guys on NT forum: the 135 SLR preset for LW is wrong. Should be 0.9449" or 24 mm, not
1.0512" as it is now.
HD

Posted: Wed Jul 12, 2006 2:25 pm
by Toxie
Cubic projections doesnt look right

Posted: Fri Jul 14, 2006 10:39 am
by hdesbois
Image output path still not properly exported.
HD

Posted: Sun Jul 23, 2006 5:07 pm
by hdesbois
I enjoy very much not tripling all my models before rendering, but there is an issue with normal orientation. When a mesh made of quad or n-gons is exported through plugin, sometimes, the normals are exported the wrong way. It seems that has not consequences except with emitters: the light output is then very weak and the mesh render as black.
HD

Posted: Sun Jul 23, 2006 10:23 pm
by RonB
No one but me seems to be having this problem: Texture maps are rendered 20% lighter than they should be...requiring the material to be deleted and completely rebuilt from scratch in Studio...
Anyone?

Cheers, Ron