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Posted: Thu Jul 07, 2005 2:14 pm
by Ric_535
i dont know the answer but ive seen this (not quite so bad) on other peoples co-op renderings - i would like to hear of a solution or a bug fix soon as i want to start doing my own co-op renderings
Posted: Thu Jul 07, 2005 3:55 pm
by Maxer
Level 5 looked real good but I don't know what's going on with level 15. I did my own test yesterday using 5 duals and compared it to the same image rendered on one dual and the results were the cooperative rendered image was worse after 15 hours. There is something definatley wrong with cooperative rendering but NL hasen't said anyting about it yet.
Posted: Thu Jul 07, 2005 6:59 pm
by Renato Lemus
this looks like a dispersion problem with coop rendering
Posted: Thu Jul 07, 2005 9:25 pm
by Para
Looks like the noise escaped from dielectric material to everywhere else in the scene

Posted: Fri Jul 08, 2005 3:43 pm
by Maxer
can you post the origional image before you removed the noise?
Posted: Fri Jul 08, 2005 5:27 pm
by psanitra
With all the power you have in the mashines, how it`s possible that you blue glasses are levitating above the table
Do a little step from the tiles to the green area, it will look much better and change the texture to something more detail...