- Mon Mar 28, 2011 7:39 am
#340446
I think I found a bug with this function. I have just used it to low down the final SL so the render finished before; when I came back to check if it had worked, the count of SL had indeed stopped at the monitor, but the node kept rendering the same job. Then, manually stopped the job and the node finally did what it should.
2.5.1
2.5.1