Page 1 of 1

Posted: Wed Nov 30, 2005 5:59 pm
by Maxer
Looks good, only thing I see is that the I-pod's round button isn't thick enough, probably needs to be 2 or 3 times thicker, and the play pause button needs to have a little curvature to it.

Posted: Wed Nov 30, 2005 6:03 pm
by aitraaz
Well the shuffle looks cool :) man i like the apple graphics for the shuffle...the interior space looks nice, but, i think the table's floating a bit, plus the the concrete texture needs to be ironed out a bit, and the floor wood grain looks a bit stretched...anyways....lookin good :wink:

hmm:)

Posted: Wed Nov 30, 2005 6:56 pm
by messire
small tip: concrete is poured on a flat surface when doing slabs... there is no need for the "holes" like in vertical concrete "holes" are spacers that hold the steel frame within the concrete in position while the concrete is poured into the mold. Holes are usually round too :) not oval ( stretched)

N.

Re: hmm:)

Posted: Thu Dec 01, 2005 9:30 am
by ivox3
messire wrote:small tip: concrete is poured on a flat surface when doing slabs... there is no need for the "holes" like in vertical concrete "holes" are spacers that hold the steel frame within the concrete in position while the concrete is poured into the mold. Holes are usually round too :) not oval ( stretched)

N.

......this is true, but i'm noticing that it's becoming popular within acutal interiors to have the 'holes' .......go figure. ;)

Posted: Sun Dec 04, 2005 2:47 am
by faraz
Its very difficult to get nice shading and reflection on white surfaces like this ipod, but it would be nice to see a little something here - even just reflected light source on the edges to add realism - 'specular' light (in non physically-correct speak)

In both renders it appears you are modelling very flat. Take a look at http://www.maxwellrender.com/forum/viewtopic.php?t=8755

Its Zuliban's, and the guy is a master. It has a beautiful quality and is very convincing. Look carefully at the edges of the furniture and how they catch the light. This is acheived in part by giving the edge a slight curvature or bevel, and also by careful lighting - your models appear to lack this quality and this is what I mean by you're modelling very flat.

just my opinion - hope its useful