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hall [QuickTimeVR]
Posted: Wed Oct 26, 2005 7:32 pm
by Swierk
Posted: Wed Oct 26, 2005 9:16 pm
by tom
Hmm..very nice, but what's the problem at the corners?

Posted: Wed Oct 26, 2005 10:19 pm
by aitraaz
nope its not the first but it looks quite nice...

...the 1st floor circular volumes are a bit strange - they seem semi-transparent...otherwise very well done

Posted: Wed Oct 26, 2005 11:18 pm
by Swierk
tom wrote:Hmm..very nice, but what's the problem at the corners?

diffrent intensity of light - as you can see it depends of view

Posted: Wed Oct 26, 2005 11:26 pm
by DELETED
DELETED
Posted: Thu Oct 27, 2005 12:39 am
by bramboogie
problem probably is the vignetting on the 6 images
Posted: Thu Oct 27, 2005 12:51 pm
by bugyboo
very nice,, good job

Posted: Thu Oct 27, 2005 12:58 pm
by tom
Swierk wrote:tom wrote:Hmm..very nice, but what's the problem at the corners?

diffrent intensity of light - as you can see it depends of view

I meant the transparency

Posted: Thu Oct 27, 2005 2:38 pm
by spekoun
Say how pls.... C4D made QT panoramas very easy to me... And some my clients liked it very much... How it is possible to do it without special cinemas otput.... I gues you shpul do several views from one point and thaen somehow compisite them....

Posted: Thu Oct 27, 2005 2:48 pm
by NicoR44
tom wrote:Swierk wrote:tom wrote:Hmm..very nice, but what's the problem at the corners?

diffrent intensity of light - as you can see it depends of view

I meant the transparency

actually it only looks transparent, but in fact those are the stitches of the separate images in quicktime
Posted: Thu Oct 27, 2005 3:30 pm
by rivoli
it looks good, but it clearly shows a couple of well known problems of this beta: vignetting (which is just too strong when it comes to stitch together a qtvr), and blurred objects behind dielectrics.
another thing, the textures of the floor are repeating too obviously.
Posted: Thu Oct 27, 2005 7:28 pm
by Leonardo
i'm interested in how you setup the camera to create the 6 shots used....
is there a tut. out there?
regards,
leo
Posted: Thu Oct 27, 2005 11:55 pm
by Swierk
NicoR44 wrote:tom wrote:Swierk wrote:
diffrent intensity of light - as you can see it depends of view

I meant the transparency

actually it only looks transparent, but in fact those are the stitches of the separate images in quicktime
if you mean window oposite the enter its mirror, and those 2 at the end of corridors are also mirrors (coz i was lazy to model sth there...

)
Posted: Tue Dec 20, 2005 4:05 am
by misterasset
So did anyone ever answer this on a tutorial or process to make the QuicktimeVR with Maxwell? I would like to make one for my current project.
Posted: Tue Dec 20, 2005 8:27 am
by Micha
Hey good first QuicktimeVR.
It's a pity that the vignetting errors are viewable so much. And it's a pity that NL dosn't build in an option against the vignetting.
