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Jason Jacobs of 3D Plans :: Gallery :: November 16, 2005
Posted: Wed Oct 26, 2005 7:22 pm
by Jason Jacobs
Camera Match for an airport addition. The original photo is below the rendering. Subtle details were added to the textures - drip stains along the tops of the copings, grime spatter on the walls, and greenish grime along the bottom of the walls. I also added in reflection of the left parapet wall underneath the canopy. I hope you like!
Here is the original photograph:
Here is the final of the subdivision rendering. I also included a blown-up detail for fun. Palm trees are Xfrog. All other foliage is from Marlin Studios collection. Fountains were done with MAX particles and composited in. Lots of PP work was done to make foliage and fountains blend - for example, notice the "wet spots" that I added in beneath the fountains and the shadowing underneath and behind the foliage. Lots of care was taken to add in extra detail. I hope you like.

Posted: Wed Oct 26, 2005 7:23 pm
by blueplanetdesign
Really coming along nicely Jason.
Posted: Wed Oct 26, 2005 7:28 pm
by aitraaz
yeah I'd say that the second image is serious business...trees and foliage - amazing

Posted: Wed Oct 26, 2005 7:31 pm
by Thomas An.
ok, now which part of this is a photo ?

Posted: Wed Oct 26, 2005 7:53 pm
by 4 HeRo
Very nice
only the tiling on the roof in the second one seem abit flat
but very good work never the less

Posted: Wed Oct 26, 2005 7:54 pm
by Fernando Tella
Great images!!
Let me guess... palm trees are 3d, the other plants and fountains are post-process rpc.
Very convincing.
Posted: Wed Oct 26, 2005 7:54 pm
by Swierk
outstanding composition!
Posted: Wed Oct 26, 2005 8:00 pm
by abgrafx3d
very nice Jason - i like the second image the best

Posted: Wed Oct 26, 2005 8:02 pm
by Mihai
Great detail, visible especially in the closeup. It looks like the trunks of the palmtrees aren't textured?
Posted: Wed Oct 26, 2005 8:10 pm
by DELETED
DELETED
Posted: Wed Oct 26, 2005 8:45 pm
by marcdevon
What was the render time? Just curious.
Posted: Wed Oct 26, 2005 8:55 pm
by Grim
jacobs how you put xfrog trees to maxwell ?
when i put xfrog i have problem with bitmap (textures) ?
Posted: Wed Oct 26, 2005 8:56 pm
by giacob
very nice render expecially the closeup... the render is real but the place in itself looks terribly fake (not your fault though)
Posted: Wed Oct 26, 2005 9:20 pm
by Jason Jacobs
Thanks for all the great (and quick) feedback guys. Just to answer a few questions:
Mihai - the trunks are textured, but very subtly. I can do a zoom on just one of the trees if you want to see.
adehus & Grim - the clipmaps seem to be working fine for me. I'm not sure how accurate the shadows are because we can't see them. If I'm not mistaken, I think the clipmaps weren't properly making shadows? The Xfrog models are textured with tiffs with embedded alpha maps. These don't work with Maxwell. So, I had to convert all the textures to jpeg format and save out the alpha maps as seperate images to use as clip maps. It was a pain, but worth it.
maxwell_10000 - good eye. The street was narrowed 20' at the client's request (10' from both sides). He was insistent on seeing the signs and more of the fence. My original composition had the camera near the right sign, at the top of the fence, looking slightly down and toward the left and down the street.
marcdevon - render time began at 7pm and allowed to render to 7am @ 3000 x 2400. So, 12 hours and 16 or 17 samples - cant remember.
Posted: Wed Oct 26, 2005 9:22 pm
by Maximus3D
Meh!

Jason it's not allowed to post actual photos on here hehe, i think it's simply beautiful!
Well done!
/ Max