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Posted: Thu Oct 06, 2005 11:27 pm
by obi wan
Hi,this is just a weird idea I had in order to test maxwell render.Hope you like it!

Posted: Thu Oct 06, 2005 11:29 pm
by x_site
:: very nice work m@te!!! ::
Posted: Thu Oct 06, 2005 11:43 pm
by deesee
Excellent!
Posted: Fri Oct 07, 2005 12:10 am
by Micha
Simple perfect.
I'm curious: Is the basket a model or "only" texture? And the background, is this a HDRI or a model? Looks great.
PS: I find one strange effect

- the metal show blue reflections of the heaven, but the background looks like indoor. Is this model of the room closed?
Posted: Fri Oct 07, 2005 12:13 am
by arch4d
Posted: Fri Oct 07, 2005 8:00 am
by devista
wow, well done obi wan.
spanish:De PM, acojonante.
Posted: Fri Oct 07, 2005 8:01 am
by devista
wow, well done obi wan.
spanish:De PM, acojonante.
Posted: Fri Oct 07, 2005 9:31 am
by obi wan
thanks! there's no hdri,everything is 3d.
It's is suposed to be a kind of backyard,with no roof.That's why there's blue reflexions from heaven.But i understand that's not obvious and can drive to confussion.
Thanks to everyone muchas gracias!
Posted: Fri Oct 07, 2005 9:56 am
by joie
"Reflexions from heaven"?, haha, will be God your inspiration?

Posted: Fri Oct 07, 2005 10:48 am
by oz42
great render!
Is the bloom on the "@" in the top left corner a post effect or is it natural in Maxwell?
Posted: Fri Oct 07, 2005 3:31 pm
by obi wan
The bloom is photoshop

thanks for your comments
Posted: Fri Oct 07, 2005 5:12 pm
by ivox3
love it.
this might be a dumb question , but when you have grouped items like this --- what's the best way to stack them? ....is there a simple way, or is it a matter of manually positioning them? is it important to not have any intersections?
i'll take answers in any 3d app, but a rhino would would be nice

Posted: Fri Oct 07, 2005 5:25 pm
by Thomas An.
ivox3 wrote:love it.
this might be a dumb question , but when you have grouped items like this --- what's the best way to stack them? ....is there a simple way, or is it a matter of manually positioning them? is it important to not have any intersections?
i'll take answers in any 3d app, but a rhino would would be nice

Some apps have collision detection (such as Real Flow).
In Rhino you have to do it by hand... eyeball it.
It doesn't matter if they intersect.
Posted: Fri Oct 07, 2005 5:55 pm
by ivox3
thanks again Thomas.......
Posted: Fri Oct 07, 2005 6:02 pm
by andronikos916
very nice! ...
congrats!
Andronikos