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Human skull reconstruction
Posted: Mon Oct 03, 2005 3:22 pm
by Tora_2097
Hi there,
This is an image I have done for work, it shows a human skull reconstruction based on CT data. Imported as STL data around 1.4 Million polygons.
Lit and rendered in my studio lighting setup using Maxwell Beta as usual.
Render time was around 8 hours on a Dual Xeon 3.2 it reached SP level 13.

Posted: Mon Oct 03, 2005 3:27 pm
by aitraaz

brilliant!

Posted: Mon Oct 03, 2005 3:32 pm
by Olivier Cugniet
Posted: Mon Oct 03, 2005 3:35 pm
by deesee
First of all, the modeling adds so much to this image. But your rendering is truly amazing!!
You remind me of Lance Armstrong, just when you think there's no way he can get better, he does.
Amazing!
deesee
P.S. NL, this should be on the front page ASAP!!
Posted: Mon Oct 03, 2005 4:00 pm
by thomas lacroix
holly molly...

Posted: Mon Oct 03, 2005 4:05 pm
by NicoR44
Posted: Mon Oct 03, 2005 4:12 pm
by NicoR44
let me add: best render ever!!!
Posted: Mon Oct 03, 2005 4:25 pm
by Thomas An.

Excellent.
... but is bone as translucent as that ?
Posted: Mon Oct 03, 2005 4:34 pm
by Maximus3D
My godness! that's simply outstanding work!! you get 10 stars from me
Congrats!
/ Max
Posted: Mon Oct 03, 2005 4:34 pm
by Funky
Thomas An. wrote:but is bone as translucent as that ?
i was wonder the same thing........great lighting !
Posted: Mon Oct 03, 2005 5:05 pm
by Neil Evans
Jaw dropping...

Posted: Mon Oct 03, 2005 5:12 pm
by Tora_2097
wow, so many positive replies!
human bone structure is far less translucent than shown in my image....but it is way cooler this way!

Posted: Mon Oct 03, 2005 5:16 pm
by jjs
This man must have been taking testosterone injections - look at the eye brow ridges and their overhang to the nose

- God rest his soul
Regards
Jonathan
Posted: Mon Oct 03, 2005 5:16 pm
by jjs
oops - forgot to say - geat render -
Posted: Mon Oct 03, 2005 6:14 pm
by Hervé
Grrreeeaat Render.... what to add.... mmmm nothing..
