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Micha - hand drill (update image page 2)

Posted: Thu Sep 01, 2005 12:29 pm
by Micha
Hi,

Maxwell rendering makes fun. So, I'm looking on my harddisk for some "old" models and try give it a new live in Maxwell.

Texturing is no fun in Rhino now, so anything looks a little bit new. I add a little bit extra noise per composite with Rhinoman|AIR to the chasis.
Rendertime: 1300x960 - 10h SL16

Should I add a beer crown cap. :wink:

Image

Posted: Thu Sep 01, 2005 1:02 pm
by NicoR44
Hi Micha,

great looking drill!!
what did you use to create those gears?

Posted: Thu Sep 01, 2005 1:06 pm
by Micha
Thank you.

I have used the parametric CAD Pro/Desktop, it was a free sister from Pro/Engineer. But I think, you can use the great gear script from Thomas An. . You can find it on the McNeel plugin pages.

Posted: Thu Sep 01, 2005 2:40 pm
by Frances
Nice work Micha. What was your lens length on that camera? Maybe a little more of the overall drill could be in focus.

Posted: Thu Sep 01, 2005 3:15 pm
by x_site
:: i also advise to change the floor board width as it makes it look quite small. Your scale looks a bit off [might be the camera settings]. Looks very nice::

Posted: Thu Sep 01, 2005 3:38 pm
by rendertaxi
great image! i like the lighting/reflections and the materials...

Posted: Thu Sep 01, 2005 4:21 pm
by tom
Good model but high dof ;)

Posted: Thu Sep 01, 2005 5:17 pm
by 4 HeRo
nice model and lighting but "damn that dof" :wink:

Posted: Thu Sep 01, 2005 5:37 pm
by Micha
Thank you for the comments and suggestions. :)

My fstop was 1, because in the preview the DOF effect has looked so small and I love stronger DOF, but now ... the drill looks to small. I render it with a real world fstop value 1.8 again. Yours eyes are very good. :wink:

x_site: the texture is from a big outdoor oak table and the size should be ok, but you are right. The experience of the most people is, that a wood board is max. approx. 4 hands wide and not 6. And in my image is the limited wide not sure to see. I change it in my new rendering. :)

Posted: Thu Sep 01, 2005 7:14 pm
by jotero
very nice :)

Posted: Thu Sep 01, 2005 8:15 pm
by iandavis
There is nothing to comment on (being that it's all pretty much perfect) except the DOF>

General rule of thumb. If you get extreme depth of field it's due to getting CLOSE to an object, which implies immediately that it is a small object. The problem here, is that for a normal camera in normal lighting f1.0 would be impossible, that is without something like 16,000th of a second, or perhaps ISO12 film.

Something photographed with a low f-stop, which in my book is anything below f4 means low light. And low light photos have a distinctive look.

The reason the drill looks so small is that in order to reproduce your rendering with a real lense is to photograph a 4" drill with daylight levels of light, really close. also keep in mind that there is only one lense (that I know of) that actually has f1.0 (canon 50mm f1) Your much safer to stick to f4, since that's' the common f-stop for consumer zoom lenses. Maxwell is accurate enough that this in itself should self-regulate any unnatural looking DOF effects in your images. In fact, I would recommend not going below f8, which is what I try to do with all product photos.

Example of appropraite levels of DOF in an extreme closup:
http://www.iandavis.ws/display_image.asp?PictureID=516

Examples of a full frame object SMALLER then your drill:
http://www.iandavis.ws/display_image.asp?PictureID=525


Depth of field is somewhat of a pet peeve of mine. Being a photographer I know that extreme depth of field is something I (and most photographers) strive to avoid in average product shots. Depth of field is actually used to bring into focus (sorry for the pun) an area of the object, and exclude others. Or to knock out an ugly background from a subject you are photographing. We should NEVER see depth blur on larger objects like full frame car renders, or any product that doesn't break the edge of frame.

Depth blur IS appropriate for extreme closeups, but should be managed to include all important aspects of the object you are trying to 'photograph'

Sometimes it's not possible to avoid, but in my experience it's only been an issue when photographing insects or other such things which need to be shot that close to the lense (less then a foot). Objects 1-3 feet in size as a rule are completely in focus.

DOF effects are like fonts used to be during the desktop publishing revolution... Look I CAN use 30 fonts... so I will.. Now that DOF is possible and easy, EVERYONE is using it. It's just wrong. wrong wrong...

It's a good idea if there is any question, just find a photo and see how an object like yours IS photographed.

cheers



:)

Posted: Thu Sep 01, 2005 8:28 pm
by Maximus3D
Well i do think it's a very nice rendering, just fix those things the others mentioned and you'll be having yourself a even prettier rendering :)

IanDavis: Hehe wow you sure can type, ALOT! :D but that's a very descriptive and well formulated explanation. Interesting reading too

/ Max

Posted: Thu Sep 01, 2005 10:24 pm
by Micha
IanDavis, thank you for a so long lecture about DOF here. It focus my mind on this subject. :)

Posted: Thu Sep 01, 2005 11:59 pm
by Thomas An.
Great image.

I agree with the other comment; the wood plunk is so large that makes the drill look like a miniature.

Is it really that small ?

-

Posted: Fri Sep 02, 2005 1:28 am
by iandavis
sorry guys... i tend to write a lot.

no offense intended to be sure... just trying to help.

:oops: